#include <NeuralPostProcessInterface.h>
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| virtual | ~INeuralPostProcessInterface () |
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| virtual void | Apply (FRDGBuilder &GraphBuilder, int32 NeuralProfileId, FRDGTexture *NeuralTexture, FIntRect ViewRect, FRDGBufferRef InputSourceType, FRDGBufferRef &OutputNeuralBuffer, FVector4f &BufferDimension)=0 |
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| virtual void | AllocateBuffer (FRDGBuilder &GraphBuilder, const FScreenPassTextureViewport &Viewport, int32 NeuralProfileId, FRDGBufferRef &InputNeuralBuffer, FVector4f &InputBufferDimension)=0 |
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◆ ~INeuralPostProcessInterface()
| virtual INeuralPostProcessInterface::~INeuralPostProcessInterface |
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◆ AllocateBuffer()
◆ Apply()
The documentation for this class was generated from the following file: