UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsAssetSimulation.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
8
9class AActor;
13class UPhysicsAsset;
14class USkeletalMeshComponent;
15
16
18{
19 static GEOMETRYCOLLECTIONENGINE_API void BuildParams(const UObject* Caller, const AActor* OwningActor, const USkeletalMeshComponent* SkelMeshComponent, const UPhysicsAsset* PhysicsAsset, FSkeletalMeshPhysicsProxyParams& OutParams);
20 static GEOMETRYCOLLECTIONENGINE_API bool UpdateAnimState(const UObject* Caller, const AActor* OwningActor, const USkeletalMeshComponent* SkelMeshComponent, const float Dt, FSkeletalMeshPhysicsProxyParams& OutParams);
21};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Actor.h:257
Definition SkeletalMeshPhysicsProxy.h:117
Definition ChaosPhysicalMaterial.h:23
Definition Object.h:95
Definition PhysicsAsset.h:172
Definition PhysicsAssetSimulation.h:18
static GEOMETRYCOLLECTIONENGINE_API bool UpdateAnimState(const UObject *Caller, const AActor *OwningActor, const USkeletalMeshComponent *SkelMeshComponent, const float Dt, FSkeletalMeshPhysicsProxyParams &OutParams)
Definition PhysicsAssetSimulation.cpp:373
static GEOMETRYCOLLECTIONENGINE_API void BuildParams(const UObject *Caller, const AActor *OwningActor, const USkeletalMeshComponent *SkelMeshComponent, const UPhysicsAsset *PhysicsAsset, FSkeletalMeshPhysicsProxyParams &OutParams)
Definition PhysicsAssetSimulation.cpp:29
Definition SkeletalMeshPhysicsProxy.h:19