14class USkeletalMeshComponent;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SkeletalMeshPhysicsProxy.h:117
Definition ChaosPhysicalMaterial.h:23
Definition PhysicsAsset.h:172
Definition PhysicsAssetSimulation.h:18
static GEOMETRYCOLLECTIONENGINE_API bool UpdateAnimState(const UObject *Caller, const AActor *OwningActor, const USkeletalMeshComponent *SkelMeshComponent, const float Dt, FSkeletalMeshPhysicsProxyParams &OutParams)
Definition PhysicsAssetSimulation.cpp:373
static GEOMETRYCOLLECTIONENGINE_API void BuildParams(const UObject *Caller, const AActor *OwningActor, const USkeletalMeshComponent *SkelMeshComponent, const UPhysicsAsset *PhysicsAsset, FSkeletalMeshPhysicsProxyParams &OutParams)
Definition PhysicsAssetSimulation.cpp:29
Definition SkeletalMeshPhysicsProxy.h:19