UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessBokehDOF.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
7
9{
10 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
12
13 // [Required] The scene color to composite with DOF visualization.
15
16 // [Required] The scene depth to derive depth of field parameters.
18};
19
20FScreenPassTexture AddVisualizeDOFPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeDOFInputs& Inputs);
FScreenPassTexture AddVisualizeDOFPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeDOFInputs &Inputs)
Definition PostProcessBokehDOF.cpp:40
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition PostProcessBokehDOF.h:9
FScreenPassRenderTarget OverrideOutput
Definition PostProcessBokehDOF.h:11
FScreenPassTexture SceneColor
Definition PostProcessBokehDOF.h:14
FScreenPassTexture SceneDepth
Definition PostProcessBokehDOF.h:17