UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessBokehDOF.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
ScreenPass.h
"
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#include "
OverridePassSequence.h
"
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struct
FVisualizeDOFInputs
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{
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// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
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FScreenPassRenderTarget
OverrideOutput
;
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// [Required] The scene color to composite with DOF visualization.
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FScreenPassTexture
SceneColor
;
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// [Required] The scene depth to derive depth of field parameters.
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FScreenPassTexture
SceneDepth
;
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};
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FScreenPassTexture
AddVisualizeDOFPass
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
const
FVisualizeDOFInputs
& Inputs);
OverridePassSequence.h
AddVisualizeDOFPass
FScreenPassTexture AddVisualizeDOFPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeDOFInputs &Inputs)
Definition
PostProcessBokehDOF.cpp:40
ScreenPass.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FViewInfo
Definition
SceneRendering.h:1132
FScreenPassRenderTarget
Definition
ScreenPass.h:83
FScreenPassTexture
Definition
ScreenPass.h:41
FVisualizeDOFInputs
Definition
PostProcessBokehDOF.h:9
FVisualizeDOFInputs::OverrideOutput
FScreenPassRenderTarget OverrideOutput
Definition
PostProcessBokehDOF.h:11
FVisualizeDOFInputs::SceneColor
FScreenPassTexture SceneColor
Definition
PostProcessBokehDOF.h:14
FVisualizeDOFInputs::SceneDepth
FScreenPassTexture SceneDepth
Definition
PostProcessBokehDOF.h:17
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Runtime
Renderer
Private
PostProcess
PostProcessBokehDOF.h
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