UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessBufferInspector.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#pragma once
4
5
#if WITH_EDITOR
6
7
#include "
ScreenPass.h
"
8
#include "
SceneRenderTargetParameters.h
"
9
10
struct
FPixelInspectorInputs
11
{
12
// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
13
FScreenPassRenderTarget
OverrideOutput;
14
15
// [Required] The tonemapped scene color.
16
FScreenPassTexture
SceneColor
;
17
18
// [Required] The scene color before tonemapping in HDR.
19
FScreenPassTexture
SceneColorBeforeTonemap;
20
21
// [Required] The original scene color before processing.
22
FScreenPassTexture
OriginalSceneColor;
23
};
24
25
FScreenPassTexture
AddPixelInspectorPass
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
const
FPixelInspectorInputs
& Inputs);
26
27
#endif
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ELumenScreenTracingSource::SceneColor
@ SceneColor
SceneRenderTargetParameters.h
ScreenPass.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FViewInfo
Definition
SceneRendering.h:1132
FScreenPassRenderTarget
Definition
ScreenPass.h:83
FScreenPassTexture
Definition
ScreenPass.h:41
Engine
Source
Runtime
Renderer
Private
PostProcess
PostProcessBufferInspector.h
Generated by
1.9.8