UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessBufferInspector.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6
7#include "ScreenPass.h"
9
11{
12 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
13 FScreenPassRenderTarget OverrideOutput;
14
15 // [Required] The tonemapped scene color.
17
18 // [Required] The scene color before tonemapping in HDR.
19 FScreenPassTexture SceneColorBeforeTonemap;
20
21 // [Required] The original scene color before processing.
22 FScreenPassTexture OriginalSceneColor;
23};
24
26
27#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition ScreenPass.h:83
Definition ScreenPass.h:41