UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessGBufferHints.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
7
9
11{
12 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
14
15 // [Required] The scene color to composite with the gbuffer hint visualization.
17
18 // [Required] The original, unprocessed scene color to composite with the gbuffer hint visualization.
20
21 // [Required] The scene textures used to visualize gbuffer hints.
23};
24
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FScreenPassTexture AddVisualizeGBufferHintsPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeGBufferHintsInputs &Inputs)
Definition PostProcessGBufferHints.cpp:35
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition RenderGraphResources.h:251
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition PostProcessGBufferHints.h:11
TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures
Definition PostProcessGBufferHints.h:22
FScreenPassTexture SceneColor
Definition PostProcessGBufferHints.h:16
FScreenPassTexture OriginalSceneColor
Definition PostProcessGBufferHints.h:19
FScreenPassRenderTarget OverrideOutput
Definition PostProcessGBufferHints.h:13