89 UFUNCTION(BlueprintCallable, Category =
"Quartz Clock Handle")
98 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
102 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
106 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
110 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
114 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
118 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
122 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
126 UFUNCTION(BlueprintCallable, Category = "Quartz Clock
Handle", meta = (WorldContext = "WorldContextObject"))
130 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem", meta = (WorldContext = "WorldContextObject"))
131 AUDIOMIXER_API float GetGameThreadToAudioRenderThreadAverageLatency(const
UObject* WorldContextObject);
133 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem", meta = (WorldContext = "WorldContextObject"))
136 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem", meta = (WorldContext = "WorldContextObject"))
140 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem")
141 AUDIOMIXER_API float GetAudioRenderThreadToGameThreadAverageLatency();
143 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem")
144 AUDIOMIXER_API float GetAudioRenderThreadToGameThreadMinLatency();
146 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem")
147 AUDIOMIXER_API float GetAudioRenderThreadToGameThreadMaxLatency();
150 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem", meta = (WorldContext = "WorldContextObject"))
153 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem", meta = (WorldContext = "WorldContextObject"))
156 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem", meta = (WorldContext = "WorldContextObject"))
159 UFUNCTION(BlueprintCallable, Category = "Quartz Subsystem")
176 bool bTickEvenWhenPaused =
false;