UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UQuartzSubsystem Class Reference

#include <QuartzSubsystem.h>

+ Inheritance diagram for UQuartzSubsystem:

Public Member Functions

 UQuartzSubsystem ()=default
 
virtual ~UQuartzSubsystem () override=default
 
virtual AUDIOMIXER_API void Initialize (FSubsystemCollectionBase &Collection) override
 
virtual AUDIOMIXER_API void Deinitialize () override
 
virtual AUDIOMIXER_API bool DoesSupportWorldType (EWorldType::Type WorldType) const override
 
AUDIOMIXER_API virtual void BeginDestroy () override
 
virtual AUDIOMIXER_API void Tick (float DeltaTime) override
 
virtual AUDIOMIXER_API bool IsTickableWhenPaused () const override
 
virtual AUDIOMIXER_API bool IsTickable () const override
 
virtual AUDIOMIXER_API TStatId GetStatId () const override
 
AUDIOMIXER_API void SubscribeToQuartzTick (FQuartzTickableObject *InObjectToTick)
 
AUDIOMIXER_API void UnsubscribeFromQuartzTick (FQuartzTickableObject *InObjectToTick)
 
AUDIOMIXER_API Audio::FQuartzClockProxy GetProxyForClock (FName ClockName) const
 
AUDIOMIXER_API void AddProxyForExternalClock (const Audio::FQuartzClockProxy &InProxy)
 
AUDIOMIXER_API bool IsQuartzEnabled ()
 
AUDIOMIXER_API UQuartzClockHandleCreateNewClock (const UObject *WorldContextObject, FName ClockName, FQuartzClockSettings InSettings, bool bOverrideSettingsIfClockExists=false, bool bUseAudioEngineClockManager=true)
 
AUDIOMIXER_API void DeleteClockByName (const UObject *WorldContextObject, FName ClockName)
 
AUDIOMIXER_API void DeleteClockByHandle (const UObject *WorldContextObject, UPARAM(ref) UQuartzClockHandle *&InClockHandle)
 
AUDIOMIXER_API UQuartzClockHandleGetHandleForClock (const UObject *WorldContextObject, FName ClockName)
 
AUDIOMIXER_API bool DoesClockExist (const UObject *WorldContextObject, FName ClockName)
 
AUDIOMIXER_API bool IsClockRunning (const UObject *WorldContextObject, FName ClockName)
 
AUDIOMIXER_API float GetDurationOfQuantizationTypeInSeconds (const UObject *WorldContextObject, FName ClockName, const EQuartzCommandQuantization &QuantizationType, float Multiplier=1.0f)
 
AUDIOMIXER_API FQuartzTransportTimeStamp GetCurrentClockTimestamp (const UObject *WorldContextObject, const FName &InClockName)
 
AUDIOMIXER_API float GetEstimatedClockRunTime (const UObject *WorldContextObject, const FName &InClockName)
 
AUDIOMIXER_API float GetGameThreadToAudioRenderThreadAverageLatency (const UObject *WorldContextObject)
 
AUDIOMIXER_API float GetGameThreadToAudioRenderThreadMinLatency (const UObject *WorldContextObject)
 
AUDIOMIXER_API float GetGameThreadToAudioRenderThreadMaxLatency (const UObject *WorldContextObject)
 
AUDIOMIXER_API float GetAudioRenderThreadToGameThreadAverageLatency ()
 
AUDIOMIXER_API float GetAudioRenderThreadToGameThreadMinLatency ()
 
AUDIOMIXER_API float GetAudioRenderThreadToGameThreadMaxLatency ()
 
AUDIOMIXER_API float GetRoundTripAverageLatency (const UObject *WorldContextObject)
 
AUDIOMIXER_API float GetRoundTripMinLatency (const UObject *WorldContextObject)
 
AUDIOMIXER_API float GetRoundTripMaxLatency (const UObject *WorldContextObject)
 
AUDIOMIXER_API void SetQuartzSubsystemTickableWhenPaused (const bool bInTickableWhenPaused)
 
AUDIOMIXER_API TWeakPtr< FQuartzTickableObjectsManagerGetTickableObjectManager () const
 
- Public Member Functions inherited from UTickableWorldSubsystem
ENGINE_API UTickableWorldSubsystem ()
 
ENGINE_API UWorldGetTickableGameObjectWorld () const override
 
virtual ENGINE_API ETickableTickType GetTickableTickType () const override
 
virtual ENGINE_API bool IsAllowedToTick () const override final
 
bool IsInitialized () const
 
- Public Member Functions inherited from UWorldSubsystem
ENGINE_API UWorldSubsystem ()
 
virtual ENGINE_API UWorldGetWorld () const override final
 
ENGINE_API UWorldGetWorldRef () const
 
virtual ENGINE_API bool ShouldCreateSubsystem (UObject *Outer) const override
 
virtual ENGINE_API void PostInitialize ()
 
virtual void PreDeinitialize ()
 
virtual ENGINE_API void OnWorldBeginPlay (UWorld &InWorld)
 
virtual void OnWorldEndPlay (UWorld &InWorld)
 
virtual void OnWorldComponentsUpdated (UWorld &World)
 
ENGINE_API void EnsureHasCalledPostInitialize () const
 
ENGINE_API void EnsureHasCalledBeginPlay () const
 
virtual ENGINE_API void UpdateStreamingState ()
 
- Public Member Functions inherited from USubsystem
ENGINE_API USubsystem ()
 
virtual ENGINE_API int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack) override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from FTickableGameObject
 UE_NONCOPYABLE (FTickableGameObject)
 
ENGINE_API FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject)
 
virtual ENGINE_API ~FTickableGameObject ()
 
virtual bool IsTickableInEditor () const
 
ENGINE_API void SetTickableTickType (ETickableTickType NewTickType)
 

Static Public Member Functions

static AUDIOMIXER_API UQuartzSubsystemGet (const UWorld *const World)
 
static AUDIOMIXER_API Audio::FQuartzQuantizedRequestData CreateRequestDataForTickRateChange (UQuartzClockHandle *InClockHandle, const FOnQuartzCommandEventBP &InDelegate, const Audio::FQuartzClockTickRate &InNewTickRate, const FQuartzQuantizationBoundary &InQuantizationBoundary)
 
static AUDIOMIXER_API Audio::FQuartzQuantizedRequestData CreateRequestDataForTransportReset (UQuartzClockHandle *InClockHandle, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate)
 
static AUDIOMIXER_API Audio::FQuartzQuantizedRequestData CreateRequestDataForStartOtherClock (UQuartzClockHandle *InClockHandle, FName InClockToStart, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate)
 
static AUDIOMIXER_API Audio::FQuartzQuantizedRequestData CreateRequestDataForSchedulePlaySound (UQuartzClockHandle *InClockHandle, const FOnQuartzCommandEventBP &InDelegate, const FQuartzQuantizationBoundary &InQuantizationBoundary)
 
static AUDIOMIXER_API Audio::FQuartzQuantizedRequestData CreateRequestDataForQuantizedNotify (UQuartzClockHandle *InClockHandle, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, float InMsOffset=0.f)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Static Public Member Functions inherited from FTickableGameObject
static ENGINE_API void TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds)
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Public Attributes inherited from UTickableWorldSubsystem
virtual TStatId GetStatId () const override PURE_VIRTUAL(UTickableWorldSubsystem
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 
- Static Protected Member Functions inherited from FTickableObjectBase
static ENGINE_API void SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc)
 
- Protected Attributes inherited from UWorldSubsystem
bool bHasCalledPostInitialize: 1 = false
 
bool bHasCalledBeginPlay: 1 = false
 

Constructor & Destructor Documentation

◆ UQuartzSubsystem()

UQuartzSubsystem::UQuartzSubsystem ( )
default

◆ ~UQuartzSubsystem()

virtual UQuartzSubsystem::~UQuartzSubsystem ( )
overridevirtualdefault

Member Function Documentation

◆ AddProxyForExternalClock()

void UQuartzSubsystem::AddProxyForExternalClock ( const Audio::FQuartzClockProxy InProxy)

◆ BeginDestroy()

void UQuartzSubsystem::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UTickableWorldSubsystem.

◆ CreateNewClock()

UQuartzClockHandle * UQuartzSubsystem::CreateNewClock ( const UObject WorldContextObject,
FName  ClockName,
FQuartzClockSettings  InSettings,
bool  bOverrideSettingsIfClockExists = false,
bool  bUseAudioEngineClockManager = true 
)

◆ CreateRequestDataForQuantizedNotify()

Audio::FQuartzQuantizedRequestData UQuartzSubsystem::CreateRequestDataForQuantizedNotify ( UQuartzClockHandle InClockHandle,
const FQuartzQuantizationBoundary InQuantizationBoundary,
const FOnQuartzCommandEventBP InDelegate,
float  InMsOffset = 0.f 
)
static

◆ CreateRequestDataForSchedulePlaySound()

Audio::FQuartzQuantizedRequestData UQuartzSubsystem::CreateRequestDataForSchedulePlaySound ( UQuartzClockHandle InClockHandle,
const FOnQuartzCommandEventBP InDelegate,
const FQuartzQuantizationBoundary InQuantizationBoundary 
)
static

◆ CreateRequestDataForStartOtherClock()

Audio::FQuartzQuantizedRequestData UQuartzSubsystem::CreateRequestDataForStartOtherClock ( UQuartzClockHandle InClockHandle,
FName  InClockToStart,
const FQuartzQuantizationBoundary InQuantizationBoundary,
const FOnQuartzCommandEventBP InDelegate 
)
static

◆ CreateRequestDataForTickRateChange()

Audio::FQuartzQuantizedRequestData UQuartzSubsystem::CreateRequestDataForTickRateChange ( UQuartzClockHandle InClockHandle,
const FOnQuartzCommandEventBP InDelegate,
const Audio::FQuartzClockTickRate &  InNewTickRate,
const FQuartzQuantizationBoundary InQuantizationBoundary 
)
static

◆ CreateRequestDataForTransportReset()

Audio::FQuartzQuantizedRequestData UQuartzSubsystem::CreateRequestDataForTransportReset ( UQuartzClockHandle InClockHandle,
const FQuartzQuantizationBoundary InQuantizationBoundary,
const FOnQuartzCommandEventBP InDelegate 
)
static

◆ Deinitialize()

void UQuartzSubsystem::Deinitialize ( )
overridevirtual

Implement this for deinitialization of instances of the system

Reimplemented from UTickableWorldSubsystem.

◆ DeleteClockByHandle()

void UQuartzSubsystem::DeleteClockByHandle ( const UObject WorldContextObject,
UPARAM(ref) UQuartzClockHandle *&  InClockHandle 
)

◆ DeleteClockByName()

void UQuartzSubsystem::DeleteClockByName ( const UObject WorldContextObject,
FName  ClockName 
)

◆ DoesClockExist()

bool UQuartzSubsystem::DoesClockExist ( const UObject WorldContextObject,
FName  ClockName 
)

◆ DoesSupportWorldType()

bool UQuartzSubsystem::DoesSupportWorldType ( EWorldType::Type  WorldType) const
overridevirtual

Reimplemented from UWorldSubsystem.

◆ Get()

UQuartzSubsystem * UQuartzSubsystem::Get ( const UWorld *const  World)
static

◆ GetAudioRenderThreadToGameThreadAverageLatency()

float UQuartzSubsystem::GetAudioRenderThreadToGameThreadAverageLatency ( )

◆ GetAudioRenderThreadToGameThreadMaxLatency()

float UQuartzSubsystem::GetAudioRenderThreadToGameThreadMaxLatency ( )

◆ GetAudioRenderThreadToGameThreadMinLatency()

float UQuartzSubsystem::GetAudioRenderThreadToGameThreadMinLatency ( )

◆ GetCurrentClockTimestamp()

FQuartzTransportTimeStamp UQuartzSubsystem::GetCurrentClockTimestamp ( const UObject WorldContextObject,
const FName InClockName 
)

◆ GetDurationOfQuantizationTypeInSeconds()

float UQuartzSubsystem::GetDurationOfQuantizationTypeInSeconds ( const UObject WorldContextObject,
FName  ClockName,
const EQuartzCommandQuantization QuantizationType,
float  Multiplier = 1.0f 
)

◆ GetEstimatedClockRunTime()

float UQuartzSubsystem::GetEstimatedClockRunTime ( const UObject WorldContextObject,
const FName InClockName 
)

◆ GetGameThreadToAudioRenderThreadAverageLatency()

float UQuartzSubsystem::GetGameThreadToAudioRenderThreadAverageLatency ( const UObject WorldContextObject)

◆ GetGameThreadToAudioRenderThreadMaxLatency()

float UQuartzSubsystem::GetGameThreadToAudioRenderThreadMaxLatency ( const UObject WorldContextObject)

◆ GetGameThreadToAudioRenderThreadMinLatency()

float UQuartzSubsystem::GetGameThreadToAudioRenderThreadMinLatency ( const UObject WorldContextObject)

◆ GetHandleForClock()

UQuartzClockHandle * UQuartzSubsystem::GetHandleForClock ( const UObject WorldContextObject,
FName  ClockName 
)

◆ GetProxyForClock()

Audio::FQuartzClockProxy UQuartzSubsystem::GetProxyForClock ( FName  ClockName) const

◆ GetRoundTripAverageLatency()

float UQuartzSubsystem::GetRoundTripAverageLatency ( const UObject WorldContextObject)

◆ GetRoundTripMaxLatency()

float UQuartzSubsystem::GetRoundTripMaxLatency ( const UObject WorldContextObject)

◆ GetRoundTripMinLatency()

float UQuartzSubsystem::GetRoundTripMinLatency ( const UObject WorldContextObject)

◆ GetStatId()

TStatId UQuartzSubsystem::GetStatId ( ) const
overridevirtual

Return the stat id used to track the performance of this object

Implements FTickableObjectBase.

◆ GetTickableObjectManager()

TWeakPtr< FQuartzTickableObjectsManager > UQuartzSubsystem::GetTickableObjectManager ( ) const

◆ Initialize()

void UQuartzSubsystem::Initialize ( FSubsystemCollectionBase Collection)
overridevirtual

Initializes the world subsystem.
Will execute PostInitialize if the world has already been Initialize Will execute OnWorldBeginPlay if the world has already begun play

Reimplemented from UTickableWorldSubsystem.

◆ IsClockRunning()

bool UQuartzSubsystem::IsClockRunning ( const UObject WorldContextObject,
FName  ClockName 
)

◆ IsQuartzEnabled()

bool UQuartzSubsystem::IsQuartzEnabled ( )

◆ IsTickable()

bool UQuartzSubsystem::IsTickable ( ) const
overridevirtual

Virtual that can be overloaded by the inheriting class. It is used to determine whether an object should be conditionally ticked.

Returns
true if object is ready to be ticked, false otherwise.

Reimplemented from FTickableObjectBase.

◆ IsTickableWhenPaused()

bool UQuartzSubsystem::IsTickableWhenPaused ( ) const
overridevirtual

Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.

Returns
true if it should be ticked when paused, false otherwise

Reimplemented from FTickableGameObject.

◆ SetQuartzSubsystemTickableWhenPaused()

void UQuartzSubsystem::SetQuartzSubsystemTickableWhenPaused ( const bool  bInTickableWhenPaused)

◆ SubscribeToQuartzTick()

void UQuartzSubsystem::SubscribeToQuartzTick ( FQuartzTickableObject InObjectToTick)

◆ Tick()

void UQuartzSubsystem::Tick ( float  DeltaTime)
overridevirtual

Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.

Parameters
DeltaTimeGame time passed since the last call.

Reimplemented from UTickableWorldSubsystem.

◆ UnsubscribeFromQuartzTick()

void UQuartzSubsystem::UnsubscribeFromQuartzTick ( FQuartzTickableObject InObjectToTick)

The documentation for this class was generated from the following files: