297 bool bLinearToGamma =
InFlags.GetLinearToGamma();
307 if (
InFlags.GetOutputStencil())
328 bool bLinearToGamma =
InFlags.GetLinearToGamma();
418 bool bLinearToGamma =
InFlags.GetLinearToGamma();
420 if (!
InFlags.GetOutputStencil())
544 (
float)
SrcPtr->R / 1023.0f,
545 (
float)
SrcPtr->G / 1023.0f,
546 (
float)
SrcPtr->B / 1023.0f,
629 *
DestPtr = (*SrcPtr).ToLinearColor();
671 float*
SrcPtr = (
float*)In;
743 (
float)
SrcPtr->R / 65535.0f,
744 (
float)
SrcPtr->G / 65535.0f,
745 (
float)
SrcPtr->B / 65535.0f,
746 (
float)
SrcPtr->A / 65535.0f
764 (
float)
SrcPtr->R / 65535.0f,
765 (
float)
SrcPtr->G / 65535.0f,
921 bool bLinearToGamma =
InFlags.GetLinearToGamma();
981#if defined(DXGI_FORMAT_DEFINED) && DXGI_FORMAT_DEFINED
992 bool bLinearToGamma =
InFlags.GetLinearToGamma();
#define check(expr)
Definition AssertionMacros.h:314
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_LOG(CategoryName, Verbosity, Format,...)
Definition LogMacros.h:270
@ RCM_MinMax
Definition RHIDefinitions.h:805
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition Float16Color.h:13
Definition PackedVector.h:69
Definition PackedVector.h:16
const TCHAR * B(bool b)
Definition SkinnedMeshComponent.cpp:386
constexpr int32 MaxValue
Definition LandscapeDataAccess.h:26
static FColor MakeRequantizeFrom1010102(int R, int G, int B, int A)
Definition Color.h:654
static float DequantizeUNorm16ToFloat(int Value16)
Definition Color.h:617
static uint8 Requantize16to8(int Value16)
Definition Color.h:638
FColor ToFColor(const bool bSRGB) const
Definition Color.h:810
static UE_FORCEINLINE_HINT void * Memcpy(void *Dest, const void *Src, SIZE_T Count)
Definition UnrealMemory.h:160