21#include "RayTracingDebugTypes.h"
52 struct FInstanceHandle
172 template <
typename T>
220 bool bUsesLightingChannels =
false;
256 uint32 MaxNumInstances = 0;
321 const uint32 MaxReadbackBuffers = 4;
constexpr auto MakeArrayView(OtherRangeType &&Other)
Definition ArrayView.h:873
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FORCEINLINE bool IsRayTracingFeedbackEnabled(const FSceneViewFamily &ViewFamily)
Definition RaytracingOptions.h:195
ERDGPassFlags
Definition RenderGraphDefinitions.h:128
Definition GPUScene.h:217
Definition NameTypes.h:617
Definition PrimitiveSceneProxy.h:296
Definition RenderGraphResources.h:1426
Definition RenderGraphResources.h:1452
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RHICommandList.h:455
Definition RHIGPUReadback.h:116
Definition RHIResources.h:3729
Definition RHIResources.h:3755
Definition RHIResources.h:3304
Definition RayTracingGeometry.h:31
Definition ArrayView.h:139
Definition UnrealString.h.inl:34
Definition SparseArray.h:524
void PostRender(FScene &Scene)
Definition HairStrandsRendering.cpp:372
Definition SkinnedMeshComponent.h:50
int16 CoarseMeshStreamingHandle
Definition PrimitiveSceneProxy.h:55
U16 Index
Definition radfft.cpp:71
Definition RHIResources.h:3357
Definition SceneView.h:317