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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/RectLightComponent.h"#include "DataDrivenShaderPlatformInfo.h"#include "Engine/Texture2D.h"#include "Logging/MessageLog.h"#include "Misc/UObjectToken.h"#include "RectLightSceneProxy.h"#include "SceneInterface.h"#include "SceneView.h"#include "UObject/ConstructorHelpers.h"#include "UObject/FortniteMainBranchObjectVersion.h"Macros | |
| #define | LOCTEXT_NAMESPACE "RectLightComponent" |
Functions | |
| float | GetRectLightBarnDoorMaxAngle () |
| void | CalculateRectLightCullingBarnExtentAndDepth (float Size, float Length, float AngleRad, float Radius, float &OutExtent, float &OutDepth) |
| void | CalculateRectLightBarnCorners (float SourceWidth, float SourceHeight, float BarnExtent, float BarnDepth, TStaticArray< FVector, 8 > &OutCorners) |
Variables | |
| int32 | GAllowPointLightCubemapShadows |
| #define LOCTEXT_NAMESPACE "RectLightComponent" |
| void CalculateRectLightBarnCorners | ( | float | SourceWidth, |
| float | SourceHeight, | ||
| float | BarnExtent, | ||
| float | BarnDepth, | ||
| TStaticArray< FVector, 8 > & | OutCorners | ||
| ) |
| void CalculateRectLightCullingBarnExtentAndDepth | ( | float | Size, |
| float | Length, | ||
| float | AngleRad, | ||
| float | Radius, | ||
| float & | OutExtent, | ||
| float & | OutDepth | ||
| ) |
| float GetRectLightBarnDoorMaxAngle | ( | ) |
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extern |