#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "Misc/CoreStats.h"
#include "Templates/RefCounting.h"
#include "Components/SceneComponent.h"
#include "RenderCommandFence.h"
#include "ReflectionCaptureComponent.generated.h"
Go to the source code of this file.
◆ EReflectionSourceType
| Enumerator |
|---|
| CapturedScene | Construct the reflection source from the captured scene
|
| SpecifiedCubemap | Construct the reflection source from the specified cubemap.
|
◆ GenerateEncodedHDRData()