UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimeVirtualTextureComponent.h File Reference
#include "CoreMinimal.h"
#include "Engine/TextureDefines.h"
#include "UObject/PerPlatformProperties.h"
#include "RenderCommandFence.h"
#include "SceneComponent.h"
#include "SceneTypes.h"
#include "VT/RuntimeVirtualTextureEnum.h"
#include "VirtualTextureEnum.h"
#include "RuntimeVirtualTextureComponent.generated.h"

Go to the source code of this file.

Classes

class  URuntimeVirtualTextureComponent
 

Enumerations

enum class  ERuntimeVirtualTextureMaterialQuality : uint8 { Low = 0 , Medium = 1 , High = 2 , Epic = 3 }
 
enum class  ERuntimeVirtualTextureUseStreamingMipsInEditorMode : uint8 { UMETA =(ToolTip = "Never show the streaming low mips in the editor") , UMETA =(ToolTip = "Only show the streaming low mips when Play In Editor is active") , UMETA =(ToolTip = "Always show the streaming low mips in the editor") }
 

Functions

 ENUM_CLASS_FLAGS (URuntimeVirtualTextureComponent::EStreamingTextureStatusFlags)
 

Enumeration Type Documentation

◆ ERuntimeVirtualTextureMaterialQuality

Enumeration of material quality. Similar to EMaterialQualityLevel, but as a UENUM for appearance in UI.

Enumerator
Low 
Medium 
High 
Epic 

◆ ERuntimeVirtualTextureUseStreamingMipsInEditorMode

Enumerator
UMETA 
UMETA 
UMETA 

Function Documentation

◆ ENUM_CLASS_FLAGS()