124 UE_DEPRECATED(5.6,
"Use RuntimeVirtualTextureId everywhere that you would previously use a SceneIndex.")
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ERHIAccess
Definition RHIAccess.h:11
ERuntimeVirtualTextureMaterialType
Definition RuntimeVirtualTextureEnum.h:38
Definition UnrealType.h:3087
Definition RenderGraphBuilder.h:49
Definition RHIResources.h:2153
Definition SceneInterface.h:106
Definition ScenePrivate.h:2875
Definition SceneRendererInterface.h:47
Definition RuntimeVirtualTextureRender.cpp:1346
Definition RuntimeVirtualTextureComponent.h:41
Definition RuntimeVirtualTexture.h:231
void RenderPages(FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc)
Definition RuntimeVirtualTextureRender.cpp:2431
uint32 GetRuntimeVirtualTextureSceneIndex_GameThread(URuntimeVirtualTextureComponent *InComponent)
Definition RuntimeVirtualTextureRender.cpp:2448
@ MaxTextureLayers
Definition RuntimeVirtualTextureEnum.h:9
void FinalizePageBatch(FRDGBuilder &GraphBuilder, FBatchRenderContext const &InContext)
Definition RuntimeVirtualTextureRender.cpp:2416
void RenderPagesStandAlone(FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc)
Definition RuntimeVirtualTextureRender.h:118
@ MaxRenderPageBatch
Definition RuntimeVirtualTextureRender.h:20
bool IsSceneReadyToRender(FSceneInterface *Scene)
Definition RuntimeVirtualTextureRender.cpp:2373
void RenderPageBatch(FRDGBuilder &GraphBuilder, FBatchRenderContext const &InContext)
Definition RuntimeVirtualTextureRender.cpp:2386
FBatchRenderContext const * InitPageBatch(FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc)
Definition RuntimeVirtualTextureRender.cpp:2378
Definition RendererInterface.h:494
Definition RuntimeVirtualTextureRender.h:61
ISceneRenderer * SceneRenderer
Definition RuntimeVirtualTextureRender.h:63
Definition RuntimeVirtualTextureRender.h:43
FBox2D UVRange
Definition RuntimeVirtualTextureRender.h:47
uint8 vLevel
Definition RuntimeVirtualTextureRender.h:45
Definition RuntimeVirtualTextureRender.h:24
IPooledRenderTarget * PooledRenderTarget
Definition RuntimeVirtualTextureRender.h:26
ERHIAccess TextureAccessBefore
Definition RuntimeVirtualTextureRender.h:31
FRHITexture * Texture
Definition RuntimeVirtualTextureRender.h:29
ERHIAccess TextureAccessAfter
Definition RuntimeVirtualTextureRender.h:33