UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimeVirtualTextureRender.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "RHIAccess.h"
8
9class FRHITexture;
10class FRDGBuilder;
11class FScene;
12class FSceneInterface;
14class ISceneRenderer;
16
18{
20 enum { MaxRenderPageBatch = 8 };
21
24 {
27
28 UE_DEPRECATED(5.6, "Use PooledRenderTarget instead.")
29 FRHITexture* Texture = nullptr;
34
35 // Disable deprecation warnings for implicit copying of deprecated members.
37 FRenderPageTarget& operator=(FRenderPageTarget const& RHS) = default;
39 };
40
43 {
50 UE_DEPRECATED(5.6, "Use DestRect instead.")
52
53 // Disable deprecation warnings for implicit copying of deprecated members.
55 FRenderPageDesc& operator=(FRenderPageDesc const& RHS) = default;
57 };
58
61 {
64 UE_DEPRECATED(5.6, "Use SceneRenderer instead.")
67 int32 RuntimeVirtualTextureId;
68 UE_DEPRECATED(5.6, "Use RuntimeVirtualTextureId instead.")
69 uint32 RuntimeVirtualTextureMask;
71 FTransform UVToWorld;
73 FBox WorldBounds;
77 uint8 MaxLevel;
79 bool bClearTextures;
81 bool bIsThumbnails;
83 FLinearColor FixedColor;
85 FVector4f CustomMaterialData;
86
89
91 int32 NumPageDescs;
94
95 // Disable deprecation warnings for implicit copying of deprecated members.
97 FRenderPageBatchDesc& operator=(FRenderPageBatchDesc const& RHS) = default;
99 };
100
103
106
109
113 void RenderPageBatch(FRDGBuilder& GraphBuilder, FBatchRenderContext const& InBatch);
115 void FinalizePageBatch(FRDGBuilder& GraphBuilder, FBatchRenderContext const& InBatch);
116
117 UE_DEPRECATED(5.6, "Use RenderPages().")
119 {
120 RenderPages(GraphBuilder, InDesc);
121 }
122
123#if WITH_EDITOR
124 UE_DEPRECATED(5.6, "Use RuntimeVirtualTextureId everywhere that you would previously use a SceneIndex.")
126#endif
127}
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:12
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:8
ERHIAccess
Definition RHIAccess.h:11
ERuntimeVirtualTextureMaterialType
Definition RuntimeVirtualTextureEnum.h:38
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition UnrealType.h:3087
Definition RenderGraphBuilder.h:49
Definition RHIResources.h:2153
Definition SceneInterface.h:106
Definition ScenePrivate.h:2875
Definition SceneRendererInterface.h:47
Definition RuntimeVirtualTextureRender.cpp:1346
Definition RuntimeVirtualTextureComponent.h:41
Definition RuntimeVirtualTexture.h:231
void RenderPages(FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc)
Definition RuntimeVirtualTextureRender.cpp:2431
uint32 GetRuntimeVirtualTextureSceneIndex_GameThread(URuntimeVirtualTextureComponent *InComponent)
Definition RuntimeVirtualTextureRender.cpp:2448
@ MaxTextureLayers
Definition RuntimeVirtualTextureEnum.h:9
void FinalizePageBatch(FRDGBuilder &GraphBuilder, FBatchRenderContext const &InContext)
Definition RuntimeVirtualTextureRender.cpp:2416
void RenderPagesStandAlone(FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc)
Definition RuntimeVirtualTextureRender.h:118
@ MaxRenderPageBatch
Definition RuntimeVirtualTextureRender.h:20
bool IsSceneReadyToRender(FSceneInterface *Scene)
Definition RuntimeVirtualTextureRender.cpp:2373
void RenderPageBatch(FRDGBuilder &GraphBuilder, FBatchRenderContext const &InContext)
Definition RuntimeVirtualTextureRender.cpp:2386
FBatchRenderContext const * InitPageBatch(FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc)
Definition RuntimeVirtualTextureRender.cpp:2378
Definition Color.h:48
Definition RendererInterface.h:494
Definition RuntimeVirtualTextureRender.h:61
ISceneRenderer * SceneRenderer
Definition RuntimeVirtualTextureRender.h:63
Definition RuntimeVirtualTextureRender.h:43
FBox2D UVRange
Definition RuntimeVirtualTextureRender.h:47
uint8 vLevel
Definition RuntimeVirtualTextureRender.h:45
Definition RuntimeVirtualTextureRender.h:24
IPooledRenderTarget * PooledRenderTarget
Definition RuntimeVirtualTextureRender.h:26
ERHIAccess TextureAccessBefore
Definition RuntimeVirtualTextureRender.h:31
FRHITexture * Texture
Definition RuntimeVirtualTextureRender.h:29
ERHIAccess TextureAccessAfter
Definition RuntimeVirtualTextureRender.h:33