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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RuntimeVirtualTextureRender.h>
Public Member Functions | |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS FRenderPageBatchDesc & | operator= (FRenderPageBatchDesc const &RHS)=default |
A description of a batch of pages to be rendered with a single call to RenderPages().
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default |
| bool RuntimeVirtualTexture::FRenderPageBatchDesc::bClearTextures |
Set to true to clear before rendering.
| bool RuntimeVirtualTexture::FRenderPageBatchDesc::bIsThumbnails |
Set to true for thumbnail rendering.
| FVector4f RuntimeVirtualTexture::FRenderPageBatchDesc::CustomMaterialData |
CustomData that can be read in the material.
| FLinearColor RuntimeVirtualTexture::FRenderPageBatchDesc::FixedColor |
Fixed BaseColor to apply. Uses alpha channel to blend with material output.
| ERuntimeVirtualTextureMaterialType RuntimeVirtualTexture::FRenderPageBatchDesc::MaterialType |
Material type of the runtime virtual texture that we are rendering.
| uint8 RuntimeVirtualTexture::FRenderPageBatchDesc::MaxLevel |
Max mip level of the runtime virtual texture that we are rendering.
| int32 RuntimeVirtualTexture::FRenderPageBatchDesc::NumPageDescs |
Number of pages to render.
| FRenderPageDesc RuntimeVirtualTexture::FRenderPageBatchDesc::PageDescs[MaxRenderPageBatch] |
Page descriptions for each page in the batch.
| int32 RuntimeVirtualTexture::FRenderPageBatchDesc::RuntimeVirtualTextureId |
Unique object ID of the runtime virtual texture that we are rendering.
| uint32 RuntimeVirtualTexture::FRenderPageBatchDesc::RuntimeVirtualTextureMask |
| FScene* RuntimeVirtualTexture::FRenderPageBatchDesc::Scene |
| ISceneRenderer* RuntimeVirtualTexture::FRenderPageBatchDesc::SceneRenderer |
Scene to use when rendering the batch.
| FRenderPageTarget RuntimeVirtualTexture::FRenderPageBatchDesc::Targets[MaxTextureLayers] |
Physical texture targets to render to.
| FTransform RuntimeVirtualTexture::FRenderPageBatchDesc::UVToWorld |
Virtual texture UV space to world space transform.
| FBox RuntimeVirtualTexture::FRenderPageBatchDesc::WorldBounds |
Virtual texture world space bounds.