UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneCaptureRendering.h File Reference

Go to the source code of this file.

Functions

RENDERER_API void CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, FRDGTextureRef ViewFamilyDepthTexture, const FSceneViewFamily &ViewFamily, const TArray< const FViewInfo * > &Views)
 
RENDERER_API void CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, FRDGTextureRef ViewFamilyDepthTexture, const FSceneViewFamily &ViewFamily, TConstArrayView< FViewInfo > Views)
 
RENDERER_API void CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, FRDGTextureRef ViewFamilyTexture, FRDGTextureRef ViewFamilyDepthTexture, const FSceneViewFamily &ViewFamily, TConstStridedView< FSceneView > Views)
 
RENDERER_API void CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, const FSceneViewFamily &ViewFamily, const TArray< const FViewInfo * > &Views)
 
RENDERER_API void CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, const FSceneViewFamily &ViewFamily, TConstArrayView< FViewInfo > Views)
 
RENDERER_API void CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, FRDGTextureRef ViewFamilyTexture, const FSceneViewFamily &ViewFamily, TConstStridedView< FSceneView > Views)
 

Function Documentation

◆ CopySceneCaptureComponentToTarget() [1/6]

RENDERER_API void CopySceneCaptureComponentToTarget ( FRDGBuilder GraphBuilder,
const FMinimalSceneTextures SceneTextures,
FRDGTextureRef  ViewFamilyTexture,
const FSceneViewFamily ViewFamily,
const TArray< const FViewInfo * > &  Views 
)

◆ CopySceneCaptureComponentToTarget() [2/6]

RENDERER_API void CopySceneCaptureComponentToTarget ( FRDGBuilder GraphBuilder,
const FMinimalSceneTextures SceneTextures,
FRDGTextureRef  ViewFamilyTexture,
const FSceneViewFamily ViewFamily,
TConstArrayView< FViewInfo Views 
)

◆ CopySceneCaptureComponentToTarget() [3/6]

RENDERER_API void CopySceneCaptureComponentToTarget ( FRDGBuilder GraphBuilder,
const FMinimalSceneTextures SceneTextures,
FRDGTextureRef  ViewFamilyTexture,
FRDGTextureRef  ViewFamilyDepthTexture,
const FSceneViewFamily ViewFamily,
const TArray< const FViewInfo * > &  Views 
)

◆ CopySceneCaptureComponentToTarget() [4/6]

RENDERER_API void CopySceneCaptureComponentToTarget ( FRDGBuilder GraphBuilder,
const FMinimalSceneTextures SceneTextures,
FRDGTextureRef  ViewFamilyTexture,
FRDGTextureRef  ViewFamilyDepthTexture,
const FSceneViewFamily ViewFamily,
TConstArrayView< FViewInfo Views 
)

◆ CopySceneCaptureComponentToTarget() [5/6]

RENDERER_API void CopySceneCaptureComponentToTarget ( FRDGBuilder GraphBuilder,
FRDGTextureRef  ViewFamilyTexture,
const FSceneViewFamily ViewFamily,
TConstStridedView< FSceneView Views 
)

◆ CopySceneCaptureComponentToTarget() [6/6]

RENDERER_API void CopySceneCaptureComponentToTarget ( FRDGBuilder GraphBuilder,
FRDGTextureRef  ViewFamilyTexture,
FRDGTextureRef  ViewFamilyDepthTexture,
const FSceneViewFamily ViewFamily,
TConstStridedView< FSceneView Views 
)