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| bool | LowLevelRaycastImp (const FVector &Start, const FVector &Dir, float DeltaMag, const Chaos::FImplicitObject &Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast &Hit) |
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| bool | LowLevelSweepImp (const FTransform &StartTM, const FVector &Dir, float DeltaMag, const FPhysicsGeometry &SweepGeom, const Chaos::FImplicitObject &Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep &Hit) |
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| bool | LowLevelOverlapImp (const FTransform &GeomPose, const FPhysicsGeometry &OverlapGeom, const Chaos::FImplicitObject &Shape, const FTransform ActorTM, FHitOverlap &Overlap) |
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◆ LowLevelOverlapImp()
◆ LowLevelRaycastImp()
◆ LowLevelSweepImp()