UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneQueryChaosImp.h File Reference

Go to the source code of this file.

Functions

bool LowLevelRaycastImp (const FVector &Start, const FVector &Dir, float DeltaMag, const Chaos::FImplicitObject &Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast &Hit)
 
bool LowLevelSweepImp (const FTransform &StartTM, const FVector &Dir, float DeltaMag, const FPhysicsGeometry &SweepGeom, const Chaos::FImplicitObject &Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep &Hit)
 
bool LowLevelOverlapImp (const FTransform &GeomPose, const FPhysicsGeometry &OverlapGeom, const Chaos::FImplicitObject &Shape, const FTransform ActorTM, FHitOverlap &Overlap)
 

Function Documentation

◆ LowLevelOverlapImp()

bool LowLevelOverlapImp ( const FTransform GeomPose,
const FPhysicsGeometry OverlapGeom,
const Chaos::FImplicitObject Shape,
const FTransform  ActorTM,
FHitOverlap Overlap 
)
inline

◆ LowLevelRaycastImp()

bool LowLevelRaycastImp ( const FVector Start,
const FVector Dir,
float  DeltaMag,
const Chaos::FImplicitObject Shape,
const FTransform  ActorTM,
EHitFlags  OutputFlags,
FHitRaycast Hit 
)
inline

◆ LowLevelSweepImp()

bool LowLevelSweepImp ( const FTransform StartTM,
const FVector Dir,
float  DeltaMag,
const FPhysicsGeometry SweepGeom,
const Chaos::FImplicitObject Shape,
const FTransform  ActorTM,
EHitFlags  OutputFlags,
FHitSweep Hit 
)
inline