5#include "Containers/Set.h"
14class UPrimitiveComponent;
91 FSkinnedAssetCompilingManager();
103 bool bHasShutdown =
false;
117 void OnPostReachabilityAnalysis();
120 void OnPreGarbageCollect();
126#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EQueuedWorkPriority
Definition QueuedThreadPool.h:14
Definition AssetCompilingManager.h:44
Definition AsyncCompilationHelpers.h:14
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition QueuedThreadPool.h:105
Definition ArrayView.h:139
Definition UnrealString.h.inl:34
Definition UniquePtr.h:107
Definition SkinnedAsset.h:47
void FinishCompilation(TFunctionRef< ICompilable &(int32 Index)> Getter, int32 Num, TFunctionRef< void(ICompilable *)> PostCompileSingle)
Definition AsyncCompilationHelpers.cpp:90
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
@ false
Definition radaudio_common.h:23
Definition IAssetCompilingManager.h:25
virtual TArrayView< FName > GetDependentTypeNames() const =0
virtual int32 GetNumRemainingAssets() const =0
virtual void Shutdown()=0
virtual void ProcessAsyncTasks(bool bLimitExecutionTime=false)=0
virtual FTextFormat GetAssetNameFormat() const =0
virtual void FinishAllCompilation()=0
virtual FName GetAssetTypeName() const =0
virtual void FinishCompilationForObjects(TArrayView< UObject *const > InObjects)
Definition IAssetCompilingManager.h:51