10#define UE_API RENDERER_API
16#define UE_DEBUG_OFFSET_SKINNED_MESH 0
26 virtual void OnTransformObjectDirty()
override final;
36 uint32 BoneTransformRevisionNumber = 0;
38 #if UE_DEBUG_OFFSET_SKINNED_MESH
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition SkinnedMeshStateStreamImpl.h:10
Definition SceneInterface.h:106
Definition SkeletalRenderPublic.h:85
Definition SkinnedMeshStateStreamImpl.h:21
Definition SkinnedMeshStateStreamImpl.h:58
Definition RefCounting.h:454
Definition RefCounting.h:355
Definition GenericStateStream.h:35
Definition SkinnedAsset.h:47
Definition SceneTypes.h:30
Definition PrimitiveSceneDesc.h:26
Definition PrimitiveSceneInfoData.h:16
Definition SkinnedMeshStateStream.h:32
Definition SkinnedMeshStateStreamImpl.h:50
static constexpr bool SkipCreatingDeletes
Definition SkinnedMeshStateStreamImpl.h:51
Definition SkinnedMeshStateStream.h:19
Definition GenericStateStream.h:18