UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkyAtmosphereStateStreamImpl.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#define UE_API RENDERER_API
9
10class FSceneInterface;
12
14
15struct FSkyAtmosphereStateStreamSettings : TStateStreamSettings<ISkyAtmosphereStateStream, FSkyAtmosphereSceneProxy>
16{
17 static inline constexpr bool SkipCreatingDeletes = true;
18};
19
21
22class FSkyAtmosphereStateStreamImpl : public TStateStream<FSkyAtmosphereStateStreamSettings>
23{
24public:
26private:
27 UE_API virtual void Render_OnCreate(const FSkyAtmosphereStaticState& Ss, const FSkyAtmosphereDynamicState& Ds, FSkyAtmosphereSceneProxy*& UserData, bool IsDestroyedInSameFrame) override;
28 UE_API virtual void Render_OnUpdate(const FSkyAtmosphereStaticState& Ss, const FSkyAtmosphereDynamicState& Ds, FSkyAtmosphereSceneProxy*& UserData) override;
29 UE_API virtual void Render_OnDestroy(const FSkyAtmosphereStaticState& Ss, const FSkyAtmosphereDynamicState& Ds, FSkyAtmosphereSceneProxy*& UserData) override;
30
31 FSceneInterface& Scene;
32};
33
35
36#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition SkyAtmosphereStateStreamImpl.h:8
Definition SceneInterface.h:106
Definition SkyAtmosphereSceneProxy.h:16
Definition SkyAtmosphereStateStreamImpl.h:23
Definition GenericStateStream.h:35
Definition SkyAtmosphereStateStream.h:44
Definition SkyAtmosphereStateStreamImpl.h:16
static constexpr bool SkipCreatingDeletes
Definition SkyAtmosphereStateStreamImpl.h:17
Definition SkyAtmosphereStateStream.h:19
Definition GenericStateStream.h:18