UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateRHIRenderingPolicyInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
13
16
18// Deprecated API
19
20#include "CoreMinimal.h"
21#include "RendererInterface.h"
26
27class UE_DEPRECATED(5.5, "FSlateRHIRenderingPolicyInterface is no longer used.") FSlateRHIRenderingPolicyInterface
28{
29public:
31
32 static int32 GetProcessSlatePostBuffers() { return 0; }
33
34 bool IsValid() const { return false; }
35 bool IsVertexColorInLinearSpace() const { return false; }
36 bool GetApplyColorDeficiencyCorrection() const { return false; }
38};
39
40class UE_DEPRECATED(5.5, "Use ICustomSlateElement instead.") ICustomSlateElementRHI : public ICustomSlateElement
41{
42public:
43 UE_DEPRECATED(5.5, "Use Draw_RenderThread with an RDG builder instead")
47};
48
49
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:12
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:8
SLATERHIRENDERER_API void AddSlatePostProcessCopy(FRDGBuilder &GraphBuilder, FScreenPassTexture Input, FScreenPassTexture Output)
Definition SlatePostProcessor.cpp:790
SLATERHIRENDERER_API void AddSlatePostProcessBlurPass(FRDGBuilder &GraphBuilder, const FSlatePostProcessSimpleBlurPassInputs &Inputs)
Definition SlatePostProcessor.cpp:816
Definition RenderGraphBuilder.h:49
Definition RHICommandList.h:4626
Definition RHIResources.h:2153
Definition SlateRHIRenderingPolicy.h:32
Definition RenderingCommon.h:903
Definition ScreenPass.h:41
Definition SlateRHIRenderingPolicyInterface.h:8
float Strength
Definition SlateRHIRenderingPolicyInterface.h:11
FScreenPassTexture InputTexture
Definition SlateRHIRenderingPolicyInterface.h:9
FScreenPassTexture OutputTexture
Definition SlateRHIRenderingPolicyInterface.h:10