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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ScreenPass.h"#include "CoreMinimal.h"#include "RendererInterface.h"#include "Rendering/RenderingCommon.h"#include "Rendering/ShaderResourceManager.h"#include "Rendering/DrawElements.h"#include "Rendering/RenderingPolicy.h"Go to the source code of this file.
Classes | |
| struct | FSlatePostProcessSimpleBlurPassInputs |
Functions | |
| SLATERHIRENDERER_API void | AddSlatePostProcessCopy (FRDGBuilder &GraphBuilder, FScreenPassTexture Input, FScreenPassTexture Output) |
| SLATERHIRENDERER_API void | AddSlatePostProcessBlurPass (FRDGBuilder &GraphBuilder, const FSlatePostProcessSimpleBlurPassInputs &Inputs) |
| class | UE_DEPRECATED (5.5, "FSlateRHIRenderingPolicyInterface is no longer used.") FSlateRHIRenderingPolicyInterface |
| SLATERHIRENDERER_API void AddSlatePostProcessBlurPass | ( | FRDGBuilder & | GraphBuilder, |
| const FSlatePostProcessSimpleBlurPassInputs & | Inputs | ||
| ) |
| SLATERHIRENDERER_API void AddSlatePostProcessCopy | ( | FRDGBuilder & | GraphBuilder, |
| FScreenPassTexture | Input, | ||
| FScreenPassTexture | Output | ||
| ) |
Directly copies or resamples Input into Output with bilinear interpolation if the extent is different.