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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "RenderingThread.h"#include "ShaderParameters.h"#include "VertexFactory.h"#include "LocalVertexFactory.h"#include "PrimitiveViewRelevance.h"#include "Components/SplineMeshComponent.h"#include "StaticMeshResources.h"#include "StaticMeshSceneProxy.h"#include "SplineMeshShaderParams.h"#include "NaniteSceneProxy.h"#include "InstanceDataSceneProxy.h"Go to the source code of this file.
Classes | |
| struct | FSplineMeshVertexFactory |
| class | FSplineMeshVertexFactoryShaderParameters |
| struct | FSplineMeshSceneInstanceDataBuffers |
| class | TSplineMeshSceneProxyCommon< TDerived > |
| class | FSplineMeshSceneProxy |
| class | FNaniteSplineMeshSceneProxy |
Macros | |
| #define | IMPL_SPLINE_MESH_SCENE_PROXY_COMMON(classname) |
Functions | |
| ENGINE_API void | UpdateSplineMeshParams_RenderThread (FPrimitiveSceneProxy *SceneProxy, const FSplineMeshShaderParams &Params) |
| ENGINE_API void UpdateSplineMeshParams_RenderThread | ( | FPrimitiveSceneProxy * | SceneProxy, |
| const FSplineMeshShaderParams & | Params | ||
| ) |
Helper to update the parameters of the specified spline mesh scene proxy