UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextLocalizationResource.h File Reference
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/SortedMap.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "Internationalization/LocalizedTextSourceTypes.h"
#include "Internationalization/TextKey.h"
#include "Misc/Crc.h"
#include "Templates/SharedPointer.h"

Go to the source code of this file.

Classes

class  FTextLocalizationMetaDataResource
 
class  FTextLocalizationResource
 
struct  FTextLocalizationResource::FEntry
 

Namespaces

namespace  TextLocalizationResourceUtil
 

Functions

CORE_API FString TextLocalizationResourceUtil::GetNativeCultureName (const TArray< FString > &InLocalizationPaths)
 
CORE_API FString TextLocalizationResourceUtil::GetNativeCultureName (const ELocalizedTextSourceCategory InCategory)
 
CORE_API FString TextLocalizationResourceUtil::GetNativeProjectCultureName (const bool bSkipCache=false)
 
CORE_API void TextLocalizationResourceUtil::ClearNativeProjectCultureName ()
 
CORE_API FString TextLocalizationResourceUtil::GetNativeEngineCultureName (const bool bSkipCache=false)
 
CORE_API void TextLocalizationResourceUtil::ClearNativeEngineCultureName ()
 
CORE_API TArray< FString > TextLocalizationResourceUtil::GetLocalizedCultureNames (const TArray< FString > &InLocalizationPaths)
 
CORE_API const TArray< FString > & TextLocalizationResourceUtil::GetDisabledLocalizationTargets ()
 
CORE_API FString TextLocalizationResourceUtil::GetLocalizationTargetNameForChunkId (const FString &InLocalizationTargetName, const int32 InChunkId)