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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Array.h"#include "Containers/Map.h"#include "Containers/SortedMap.h"#include "Containers/UnrealString.h"#include "CoreTypes.h"#include "Internationalization/LocalizedTextSourceTypes.h"#include "Internationalization/TextKey.h"#include "Misc/Crc.h"#include "Templates/SharedPointer.h"Go to the source code of this file.
Classes | |
| class | FTextLocalizationMetaDataResource |
| class | FTextLocalizationResource |
| struct | FTextLocalizationResource::FEntry |
Namespaces | |
| namespace | TextLocalizationResourceUtil |
Functions | |
| CORE_API FString | TextLocalizationResourceUtil::GetNativeCultureName (const TArray< FString > &InLocalizationPaths) |
| CORE_API FString | TextLocalizationResourceUtil::GetNativeCultureName (const ELocalizedTextSourceCategory InCategory) |
| CORE_API FString | TextLocalizationResourceUtil::GetNativeProjectCultureName (const bool bSkipCache=false) |
| CORE_API void | TextLocalizationResourceUtil::ClearNativeProjectCultureName () |
| CORE_API FString | TextLocalizationResourceUtil::GetNativeEngineCultureName (const bool bSkipCache=false) |
| CORE_API void | TextLocalizationResourceUtil::ClearNativeEngineCultureName () |
| CORE_API TArray< FString > | TextLocalizationResourceUtil::GetLocalizedCultureNames (const TArray< FString > &InLocalizationPaths) |
| CORE_API const TArray< FString > & | TextLocalizationResourceUtil::GetDisabledLocalizationTargets () |
| CORE_API FString | TextLocalizationResourceUtil::GetLocalizationTargetNameForChunkId (const FString &InLocalizationTargetName, const int32 InChunkId) |