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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/TextureLODSettings.h"#include "Engine/TextureCube.h"#include "Engine/TextureRenderTarget.h"#include "HAL/IConsoleManager.h"#include "ImageCoreUtils.h"#include "Interfaces/ITargetPlatform.h"#include "VirtualTextureEnum.h"Macros | |
| #define | GROUPNAMES(g) TextureGroupNames.Emplace(TEXT(#g)); |
Variables | |
| int32 | GUITextureLODBias = 0 |
| FAutoConsoleVariableRef | CVarUITextureLODBias (TEXT("r.UITextureLODBias"), GUITextureLODBias, TEXT("Extra LOD bias to apply to UI textures. (default=0)"), ECVF_Scalability) |
| int32 | GlobalTextureLODBias = 0 |
| FAutoConsoleVariableRef | CVarGlobalTextureLODBias (TEXT("r.GlobalTextureLODBias"), GlobalTextureLODBias, TEXT("Extra LOD bias to apply to all textures. Can be negative. (default=0)"), ECVF_Scalability) |
| FAutoConsoleVariableRef CVarGlobalTextureLODBias(TEXT("r.GlobalTextureLODBias"), GlobalTextureLODBias, TEXT("Extra LOD bias to apply to all textures. Can be negative. (default=0)"), ECVF_Scalability) | ( | TEXT("r.GlobalTextureLODBias") | , |
| GlobalTextureLODBias | , | ||
| TEXT("Extra LOD bias to apply to all textures. Can be negative. (default=0)") | , | ||
| ECVF_Scalability | |||
| ) |
| FAutoConsoleVariableRef CVarUITextureLODBias(TEXT("r.UITextureLODBias"), GUITextureLODBias, TEXT("Extra LOD bias to apply to UI textures. (default=0)"), ECVF_Scalability) | ( | TEXT("r.UITextureLODBias") | , |
| GUITextureLODBias | , | ||
| TEXT("Extra LOD bias to apply to UI textures. (default=0)") | , | ||
| ECVF_Scalability | |||
| ) |
| int32 GlobalTextureLODBias = 0 |
| int32 GUITextureLODBias = 0 |