UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureLODSettings.cpp File Reference
#include "Engine/TextureLODSettings.h"
#include "Engine/TextureCube.h"
#include "Engine/TextureRenderTarget.h"
#include "HAL/IConsoleManager.h"
#include "ImageCoreUtils.h"
#include "Interfaces/ITargetPlatform.h"
#include "VirtualTextureEnum.h"

Macros

#define GROUPNAMES(g)   TextureGroupNames.Emplace(TEXT(#g));
 

Variables

int32 GUITextureLODBias = 0
 
FAutoConsoleVariableRef CVarUITextureLODBias (TEXT("r.UITextureLODBias"), GUITextureLODBias, TEXT("Extra LOD bias to apply to UI textures. (default=0)"), ECVF_Scalability)
 
int32 GlobalTextureLODBias = 0
 
FAutoConsoleVariableRef CVarGlobalTextureLODBias (TEXT("r.GlobalTextureLODBias"), GlobalTextureLODBias, TEXT("Extra LOD bias to apply to all textures. Can be negative. (default=0)"), ECVF_Scalability)
 

Macro Definition Documentation

◆ GROUPNAMES

#define GROUPNAMES (   g)    TextureGroupNames.Emplace(TEXT(#g));

Variable Documentation

◆ CVarGlobalTextureLODBias

FAutoConsoleVariableRef CVarGlobalTextureLODBias(TEXT("r.GlobalTextureLODBias"), GlobalTextureLODBias, TEXT("Extra LOD bias to apply to all textures. Can be negative. (default=0)"), ECVF_Scalability) ( TEXT("r.GlobalTextureLODBias")  ,
GlobalTextureLODBias  ,
TEXT("Extra LOD bias to apply to all textures. Can be negative. (default=0)")  ,
ECVF_Scalability   
)

◆ CVarUITextureLODBias

FAutoConsoleVariableRef CVarUITextureLODBias(TEXT("r.UITextureLODBias"), GUITextureLODBias, TEXT("Extra LOD bias to apply to UI textures. (default=0)"), ECVF_Scalability) ( TEXT("r.UITextureLODBias")  ,
GUITextureLODBias  ,
TEXT("Extra LOD bias to apply to UI textures. (default=0)")  ,
ECVF_Scalability   
)

◆ GlobalTextureLODBias

int32 GlobalTextureLODBias = 0

◆ GUITextureLODBias

int32 GUITextureLODBias = 0