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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Renderable Asset Streaming Game Thread Update Time"), STAT_RenderAssetStreaming_GameThreadUpdateTime, STATGROUP_Streaming,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("AddToWorld Time"), STAT_AddToWorldTime, STATGROUP_StreamingDetails,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("RemoveFromWorld Time"), STAT_RemoveFromWorldTime, STATGROUP_StreamingDetails,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("UpdateLevelStreaming Time"), STAT_UpdateLevelStreamingTime, STATGROUP_StreamingDetails,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Manage LevelsToConsider"), STAT_ManageLevelsToConsider, STATGROUP_StreamingDetails,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Volume Streaming Tick"), STAT_VolumeStreamingTickTime, STATGROUP_StreamingDetails,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("UpdateStreamingState Time"), STAT_UpdateStreamingState, STATGROUP_StreamingDetails,) |
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| | DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Streaming Volumes"), STAT_VolumeStreamingChecks, STATGROUP_StreamingDetails,) |
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| | DECLARE_LOG_CATEGORY_EXTERN (LogContentStreaming, Log, All) |
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| bool | OwnerLevelHasRegisteredStaticComponentsInStreamingManager (const class AActor *Owner) |
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◆ MAX_LASTRENDERTIME
| #define MAX_LASTRENDERTIME 90.0f |
◆ MAX_MIPDELTA
◆ MAX_STREAMINGDISTANCE
| #define MAX_STREAMINGDISTANCE 10000.0f |
Streaming priority: Linear distance factor from 0 to MAX_STREAMINGDISTANCE.
◆ NUM_BANDWIDTHSAMPLES
| #define NUM_BANDWIDTHSAMPLES 512 |
◆ NUM_LATENCYSAMPLES
| #define NUM_LATENCYSAMPLES 512 |
◆ STREAMING_LOG_CANCELFORCED
| #define STREAMING_LOG_CANCELFORCED 0 |
◆ STREAMING_LOG_DYNAMIC
| #define STREAMING_LOG_DYNAMIC 0 |
◆ STREAMING_LOG_LEVELS
| #define STREAMING_LOG_LEVELS 0 |
◆ STREAMING_LOG_VIEWCHANGES
| #define STREAMING_LOG_VIEWCHANGES 0 |
◆ STREAMING_RETRY_ON_DESERIALIZATION_ERROR
◆ UE_WITH_RENDER_ASSET_STREAMING_CSV_STATS
◆ FRemovedRenderAssetArray
◆ FStreamingRequests
◆ DECLARE_CYCLE_STAT_EXTERN() [1/7]
◆ DECLARE_CYCLE_STAT_EXTERN() [2/7]
◆ DECLARE_CYCLE_STAT_EXTERN() [3/7]
◆ DECLARE_CYCLE_STAT_EXTERN() [4/7]
◆ DECLARE_CYCLE_STAT_EXTERN() [5/7]
◆ DECLARE_CYCLE_STAT_EXTERN() [6/7]
◆ DECLARE_CYCLE_STAT_EXTERN() [7/7]
◆ DECLARE_DWORD_COUNTER_STAT_EXTERN()
◆ DECLARE_LOG_CATEGORY_EXTERN()
◆ OwnerLevelHasRegisteredStaticComponentsInStreamingManager()
| bool OwnerLevelHasRegisteredStaticComponentsInStreamingManager |
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const class AActor * |
Owner | ) |
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extern |
◆ CVarStreamingBoost
◆ CVarStreamingCheckBuildStatus
◆ CVarStreamingDefragDynamicBounds
◆ CVarStreamingLowResHandlingMode
◆ CVarStreamingMaxTextureUVDensity
◆ CVarStreamingMinBoost
◆ CVarStreamingNumStaticComponentsProcessedPerFrame
◆ CVarStreamingPoolSize
◆ CVarStreamingUseFixedPoolSize
◆ CVarStreamingUseMaterialData
◆ GLightmapStreamingFactor
| float GLightmapStreamingFactor |
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extern |
Smaller value will stream out lightmaps more aggressively.
◆ GNeverStreamOutRenderAssets
| bool GNeverStreamOutRenderAssets |
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extern |
For testing, finding useless textures or special demo purposes. If true, textures will never be streamed out (but they can be GC'd). Caution: this only applies to unlimited texture pools (i.e. not consoles)
◆ GShadowmapStreamingFactor
| float GShadowmapStreamingFactor |
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extern |
Smaller value will stream out shadowmaps more aggressively.