UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TypedElementData.h File Reference

Go to the source code of this file.

Classes

class  FTypedElementInternalData
 
class  TTypedElementInternalData< ElementDataType >
 
class  TTypedElementInternalData< void >
 
class  FScriptTypedElementInternalDataPtr
 
struct  FScriptTypedElementInternalDataPtr::FScriptTypedElementInternalDataControlBlock
 
class  FScriptTypedElementInternalDataOwner
 
class  TTypedElementInternalDataStore< ElementDataType >
 
class  TTypedElementInternalDataStore< void >
 

Macros

#define UE_DECLARE_TYPED_ELEMENT_DATA_RTTI(ELEMENT_DATA_TYPE, ...)
 
#define UE_DEFINE_TYPED_ELEMENT_DATA_RTTI(ELEMENT_DATA_TYPE)    FTypedHandleTypeId ELEMENT_DATA_TYPE::Private_RegisteredTypeId = 0;
 

Functions

template<typename ElementDataType >
FString GetTypedElementDebugId (const ElementDataType &InElementData)
 

Macro Definition Documentation

◆ UE_DECLARE_TYPED_ELEMENT_DATA_RTTI

#define UE_DECLARE_TYPED_ELEMENT_DATA_RTTI (   ELEMENT_DATA_TYPE,
  ... 
)
Value:
static FName StaticTypeName() { static const FName TypeName = #ELEMENT_DATA_TYPE; return TypeName; }
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8 FTypedHandleTypeId
Definition TypedElementLimits.h:29
Definition NameTypes.h:617

Macro to declare the required RTTI data for types representing element data.

Note
Place this in the public section of your type declaration.

◆ UE_DEFINE_TYPED_ELEMENT_DATA_RTTI

#define UE_DEFINE_TYPED_ELEMENT_DATA_RTTI (   ELEMENT_DATA_TYPE)     FTypedHandleTypeId ELEMENT_DATA_TYPE::Private_RegisteredTypeId = 0;

Macro to define the required RTTI data for types representing element data.

Note
Place this in the cpp file for your type definition.

Function Documentation

◆ GetTypedElementDebugId()

template<typename ElementDataType >
FString GetTypedElementDebugId ( const ElementDataType &  InElementData)
inline

Templated util to get the low-level debug ID for an element data instance. Specialize this to provide exta/custom data for your element data type.