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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "RenderCommandFence.h"#include "GenericPlatform/GenericWindow.h"#include "Engine/Engine.h"#include "SceneTypes.h"Go to the source code of this file.
Classes | |
| class | FLocalPlayerIterator |
| class | TBasePlayerControllerIterator< T, LocalOnly > |
| struct | TPlayerControllerIterator< T > |
| struct | FTickStats |
| struct | FDetailedTickStats |
| struct | FScopedDetailTickStats |
| class | FScopedConditionalWorldSwitcher |
| class | IEngineLoop |
| struct | FCachedSystemScalabilityCVars |
| struct | FSystemResolution |
| struct | FTemporaryPlayInEditorIDOverride |
Namespaces | |
| namespace | FFrameEndSync |
Macros | |
| #define | UE_ENABLE_LOG_STACK_ON_FORCE_GC 0 |
Functions | |
| ENGINE_API | DECLARE_LOG_CATEGORY_EXTERN (LogEngine, Log, All) |
| DECLARE_DELEGATE_TwoParams (FOnSwitchWorldForPIE, bool, UWorld *) | |
| ENGINE_API FString | appGetStartupMap (const TCHAR *CommandLine) |
| ENGINE_API void | CalculateFPSTimings () |
| ENGINE_API UFont * | GetStatsFont () |
| void | FFrameEndSync::Sync (bool bFullSync) |
| ENGINE_API bool | AllowHighQualityLightmaps (const FStaticFeatureLevel FeatureLevel) |
| ENGINE_API const FCachedSystemScalabilityCVars & | GetCachedScalabilityCVars () |
| ENGINE_API void | UpdatePlayInEditorWorldDebugString (const FWorldContext *WorldContext) |
| ENGINE_API FString | GetDebugStringForWorld (const UWorld *World) |
Variables | |
| ENGINE_API int32 | GShowMaterialDrawEvents |
| ENGINE_API int32 | GDoAsyncLoadingWhileWaitingForVSync |
| ENGINE_API FSystemResolution | GSystemResolution |
| ENGINE_API int32 | GUnbuiltHLODCount |
| #define UE_ENABLE_LOG_STACK_ON_FORCE_GC 0 |
| ENGINE_API bool AllowHighQualityLightmaps | ( | const FStaticFeatureLevel | FeatureLevel | ) |
| ENGINE_API FString appGetStartupMap | ( | const TCHAR * | CommandLine | ) |
This function will look at the given command line and see if we have passed in a map to load. If we have then use that. If we have not then use the DefaultMap which is stored in the Engine.ini
| CommandLine | Commandline to use to get startup map (NULL or "" will return default startup map) |
| ENGINE_API void CalculateFPSTimings | ( | ) |
| DECLARE_DELEGATE_TwoParams | ( | FOnSwitchWorldForPIE | , |
| bool | , | ||
| UWorld * | |||
| ) |
Delegate for switching between PIE and Editor worlds without having access to them
| ENGINE_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogEngine | , |
| Log | , | ||
| All | |||
| ) |
| ENGINE_API const FCachedSystemScalabilityCVars & GetCachedScalabilityCVars | ( | ) |
| ENGINE_API FString GetDebugStringForWorld | ( | const UWorld * | World | ) |
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| ENGINE_API void UpdatePlayInEditorWorldDebugString | ( | const FWorldContext * | WorldContext | ) |
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System resolution instance
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