UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VulkanRenderpass.h File Reference
#include "CoreMinimal.h"
#include "RHI.h"
#include "VulkanRHIPrivate.h"
#include "VulkanRenderTargetLayout.h"
#include "VulkanResources.h"
#include "VulkanPendingState.h"

Go to the source code of this file.

Classes

struct  FVulkanAttachmentReference< TAttachmentReferenceType >
 
class  FVulkanSubpassDescription< TSubpassDescriptionType >
 
struct  FVulkanSubpassDescription< VkSubpassDescription >
 
struct  FVulkanSubpassDescription< VkSubpassDescription2 >
 
struct  FVulkanSubpassDependency< TSubpassDependencyType >
 
struct  FVulkanSubpassDependency< VkSubpassDependency >
 
struct  FVulkanSubpassDependency< VkSubpassDependency2 >
 
struct  FVulkanAttachmentDescription< TAttachmentDescriptionType >
 
struct  FVulkanAttachmentDescription< VkAttachmentDescription >
 
struct  FVulkanAttachmentDescription< VkAttachmentDescription2 >
 
struct  FVulkanRenderPassCreateInfo< T >
 
struct  FVulkanRenderPassCreateInfo< VkRenderPassCreateInfo >
 
struct  FVulkanRenderPassFragmentDensityMapCreateInfoEXT
 
struct  FVulkanRenderPassMultiviewCreateInfo
 
struct  FVulkanRenderPassCreateInfo< VkRenderPassCreateInfo2 >
 
struct  FVulkanFragmentShadingRateAttachmentInfo
 
struct  FVulkanDepthStencilResolveSubpassDesc
 
class  FVulkanRenderPass
 
class  FVulkanRenderPassBuilder< TSubpassDescriptionClass, TSubpassDependencyClass, TAttachmentReferenceClass, TAttachmentDescriptionClass, TRenderPassCreateInfoClass >
 
struct  FVulkanBeginRenderPassInfo
 
class  FVulkanRenderPassManager
 

Functions

VkRenderPass CreateVulkanRenderPass (FVulkanDevice &Device, const FVulkanRenderTargetLayout &RTLayout)
 

Variables

int32 GVulkanInputAttachmentShaderRead
 

Function Documentation

◆ CreateVulkanRenderPass()

VkRenderPass CreateVulkanRenderPass ( FVulkanDevice Device,
const FVulkanRenderTargetLayout RTLayout 
)

Variable Documentation

◆ GVulkanInputAttachmentShaderRead

int32 GVulkanInputAttachmentShaderRead
extern