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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "WorldPartition/WorldPartitionRuntimeHash.h"#include "WorldPartition/RuntimeHashSet/RuntimePartition.h"#include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h"#include "WorldPartitionRuntimeHashSet.generated.h"Go to the source code of this file.
Classes | |
| struct | FRuntimePartitionHLODSetup |
| struct | FRuntimePartitionDesc |
| struct | FRuntimePartitionStreamingData |
| struct | TStructOpsTypeTraits< FRuntimePartitionStreamingData > |
| class | URuntimeHashSetExternalStreamingObject |
| class | UWorldPartitionRuntimeHashSet |
Namespaces | |
| namespace | UE |
| namespace | UE::Private |
| namespace | UE::Private::WorldPartition |
Macros | |
| #define | UE_API ENGINE_API |
Typedefs | |
| using | FStaticSpatialIndexSorter = FStaticSpatialIndex::TNodeSorterHilbert< FStaticSpatialIndex::FSpatialIndexProfile3D, 65536 > |
| using | FStaticSpatialIndexType = TStaticSpatialIndexRTree< TObjectPtr< UWorldPartitionRuntimeCell >, FStaticSpatialIndexSorter, FStaticSpatialIndex::FSpatialIndexProfile3D > |
| using | FStaticSpatialIndexSorter2D = FStaticSpatialIndex::TNodeSorterHilbert< FStaticSpatialIndex::FSpatialIndexProfile2D, 65536 > |
| using | FStaticSpatialIndexType2D = TStaticSpatialIndexRTree< TObjectPtr< UWorldPartitionRuntimeCell >, FStaticSpatialIndexSorter2D, FStaticSpatialIndex::FSpatialIndexProfile2D > |
| #define UE_API ENGINE_API |
| using FStaticSpatialIndexSorter = FStaticSpatialIndex::TNodeSorterHilbert<FStaticSpatialIndex::FSpatialIndexProfile3D, 65536> |
| using FStaticSpatialIndexSorter2D = FStaticSpatialIndex::TNodeSorterHilbert<FStaticSpatialIndex::FSpatialIndexProfile2D, 65536> |
| using FStaticSpatialIndexType = TStaticSpatialIndexRTree<TObjectPtr<UWorldPartitionRuntimeCell>, FStaticSpatialIndexSorter, FStaticSpatialIndex::FSpatialIndexProfile3D> |