#include <AlignedBlockBuffer.h>
◆ FAlignedBlockBuffer()
◆ ~FAlignedBlockBuffer()
| Audio::FAlignedBlockBuffer::~FAlignedBlockBuffer |
( |
| ) |
|
| throw | ( | |
| ) | | |
◆ AddSamples()
| void Audio::FAlignedBlockBuffer::AddSamples |
( |
const float * |
InSamples, |
|
|
int32 |
InNum |
|
) |
| |
◆ AddZeros()
| void Audio::FAlignedBlockBuffer::AddZeros |
( |
int32 |
InNum | ) |
|
◆ AllocateAlignedFloatArray()
| float * Audio::FAlignedBlockBuffer::AllocateAlignedFloatArray |
( |
int32 |
InNum | ) |
const |
|
protected |
◆ ClearSamples()
| void Audio::FAlignedBlockBuffer::ClearSamples |
( |
| ) |
|
◆ CopyFloatArray()
| void Audio::FAlignedBlockBuffer::CopyFloatArray |
( |
float * |
ToArray, |
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|
const float * |
FromArray, |
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|
int32 |
InNum |
|
) |
| const |
|
protected |
◆ FreeFloatArray()
| void Audio::FAlignedBlockBuffer::FreeFloatArray |
( |
float *& |
Array | ) |
const |
|
protected |
◆ GetMaxNumInspectSamples()
| int32 Audio::FAlignedBlockBuffer::GetMaxNumInspectSamples |
( |
| ) |
const |
◆ GetNumAvailable()
| int32 Audio::FAlignedBlockBuffer::GetNumAvailable |
( |
| ) |
const |
◆ GetSampleCapacity()
| int32 Audio::FAlignedBlockBuffer::GetSampleCapacity |
( |
| ) |
const |
◆ InspectSamples()
| const float * Audio::FAlignedBlockBuffer::InspectSamples |
( |
int32 |
InNum, |
|
|
int32 |
InOffset = 0 |
|
) |
| |
◆ RemoveSamples()
| void Audio::FAlignedBlockBuffer::RemoveSamples |
( |
int32 |
InNum | ) |
|
◆ SetMaxNumInspectSamples()
| void Audio::FAlignedBlockBuffer::SetMaxNumInspectSamples |
( |
int32 |
InMax | ) |
|
|
protected |
◆ ZeroFloatArray()
| void Audio::FAlignedBlockBuffer::ZeroFloatArray |
( |
float * |
InArray, |
|
|
int32 |
InNum |
|
) |
| const |
|
protected |
The documentation for this class was generated from the following files: