#include <D3D12CommandList.h>
◆ ~FD3D12CommandList()
| FD3D12CommandList::~FD3D12CommandList |
( |
| ) |
|
◆ BaseCommandList()
| auto FD3D12CommandList::BaseCommandList |
( |
| ) |
|
|
inline |
◆ BeginQuery()
◆ Close()
| void FD3D12CommandList::Close |
( |
| ) |
|
◆ CopyCommandList()
| auto FD3D12CommandList::CopyCommandList |
( |
| ) |
|
|
inline |
◆ EndQuery()
◆ GetNumCommands()
| uint32 FD3D12CommandList::GetNumCommands |
( |
| ) |
const |
|
inline |
◆ GraphicsCommandList()
| auto FD3D12CommandList::GraphicsCommandList |
( |
| ) |
|
|
inline |
◆ IsClosed()
| bool FD3D12CommandList::IsClosed |
( |
| ) |
const |
|
inline |
◆ IsOpen()
| bool FD3D12CommandList::IsOpen |
( |
| ) |
const |
|
inline |
◆ Reset()
◆ UpdateResidency()
◆ Device
◆ QueueType
The documentation for this class was generated from the following files: