UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDelaunayTriangleGenerator Class Reference

#include <BlendSpaceHelpers.h>

Public Types

enum  ECircumCircleState { ECCS_Outside = -1 , ECCS_On = 0 , ECCS_Inside = 1 }
 

Public Member Functions

void Reset ()
 
void EmptyTriangles ()
 
void EmptySamplePoints ()
 
void Triangulate (EPreferredTriangulationDirection PreferredTriangulationDirection)
 
TArray< struct FBlendSpaceTriangleCalculateTriangles () const
 
void AddSamplePoint (const FVector2D &NewPoint, const int32 SampleIndex)
 
void Step (int32 StartIndex)
 
 ~FDelaunayTriangleGenerator ()
 
const TArray< FTriangle * > & GetTriangleList () const
 
const TArray< FVertex > & GetSamplePointList () const
 
void SetGridBox (const FBlendParameter &BlendParamX, const FBlendParameter &BlendParamY)
 

Detailed Description

Generates triangles from sample point using Delaunay Triangulation, TriangleList contains the list of triangle after generated.

Member Enumeration Documentation

◆ ECircumCircleState

Enumerator
ECCS_Outside 
ECCS_On 
ECCS_Inside 

Constructor & Destructor Documentation

◆ ~FDelaunayTriangleGenerator()

FDelaunayTriangleGenerator::~FDelaunayTriangleGenerator ( )
inline

Member Function Documentation

◆ AddSamplePoint()

void FDelaunayTriangleGenerator::AddSamplePoint ( const FVector2D NewPoint,
const int32  SampleIndex 
)

Add new sample point to SamplePointList and its corresponding sample index in the blendspace It won't be added if already exists

◆ CalculateTriangles()

TArray< struct FBlendSpaceTriangle > FDelaunayTriangleGenerator::CalculateTriangles ( ) const

Converts from our internal representation to the runtime triangles

◆ EmptySamplePoints()

void FDelaunayTriangleGenerator::EmptySamplePoints ( )

◆ EmptyTriangles()

void FDelaunayTriangleGenerator::EmptyTriangles ( )

◆ GetSamplePointList()

const TArray< FVertex > & FDelaunayTriangleGenerator::GetSamplePointList ( ) const
inline

Get SamplePointList

◆ GetTriangleList()

const TArray< FTriangle * > & FDelaunayTriangleGenerator::GetTriangleList ( ) const
inline

Get TriangleList

◆ Reset()

void FDelaunayTriangleGenerator::Reset ( )

Reset all data

◆ SetGridBox()

void FDelaunayTriangleGenerator::SetGridBox ( const FBlendParameter BlendParamX,
const FBlendParameter BlendParamY 
)

◆ Step()

void FDelaunayTriangleGenerator::Step ( int32  StartIndex)

This is for debug purpose to step only one to triangulate StartIndex should increase manually

◆ Triangulate()

void FDelaunayTriangleGenerator::Triangulate ( EPreferredTriangulationDirection  PreferredTriangulationDirection)

Generate triangles from SamplePointList


The documentation for this class was generated from the following files: