UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlendSpace.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BoneContainer.h"
#include "Animation/AnimationAsset.h"
#include "AnimationRuntime.h"
#include "AnimNodeBase.h"
#include "Containers/ArrayView.h"
#include "Animation/BoneSocketReference.h"
#include "BlendSpace.generated.h"

Go to the source code of this file.

Classes

class  UAnalysisProperties
 
struct  FBlendSpaceBlendProfile
 
struct  FInterpolationParameter
 
struct  FBlendParameter
 
struct  FBlendSample
 
struct  FBlendSpaceSegment
 
struct  FBlendSpaceTriangleEdgeInfo
 
struct  FBlendSpaceTriangle
 
struct  FWeightedBlendSample
 
struct  FBlendSpaceData
 
struct  FEditorElement
 
struct  FGridBlendSample
 
struct  FPerBoneInterpolation
 
class  UBlendSpace
 

Namespaces

namespace  ENotifyTriggerMode
 

Enumerations

enum  EBlendSpaceAxis : int { UMETA =(DisplayName = "None") , UMETA =(DisplayName = "None") , UMETA =(DisplayName = "None") }
 
enum class  EPreferredTriangulationDirection : uint8 { UMETA =(DisplayName = "None", ToolTip = "None") , UMETA =(DisplayName = "Tangential", ToolTip = "When there is ambiguity, rectangles will be split so that the inserted edge tends to not point towards the origin") , UMETA =(DisplayName = "Radial", ToolTip = "When there is ambiguity, rectangles will be split so that the inserted edge tends to point towards the origin") }
 
enum class  EBlendSpacePerBoneBlendMode : uint8 { UMETA =(DisplayName = "Manual Per Bone Override", ToolTip = "Manually specify the bones and their smoothing interpolation times.") , UMETA =(DisplayName = "Blend Profile", ToolTip = "Use a blend profile to specify the bone smoothing interpolation times.") }
 
enum  ENotifyTriggerMode::Type : int { ENotifyTriggerMode::UMETA =(DisplayName="All Animations") , ENotifyTriggerMode::UMETA =(DisplayName="All Animations") , ENotifyTriggerMode::None }
 

Enumeration Type Documentation

◆ EBlendSpaceAxis

Interpolation data types.

Enumerator
UMETA 
UMETA 
UMETA 

◆ EBlendSpacePerBoneBlendMode

Enumerator
UMETA 
UMETA 

◆ EPreferredTriangulationDirection

Enumerator
UMETA 
UMETA 
UMETA