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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCollectionRenderData.h>
Public Member Functions | |
| FGeometryCollectionRenderData ()=default | |
| ~FGeometryCollectionRenderData () | |
| bool | IsInitialized () |
| void | Serialize (FArchive &Ar, UGeometryCollection &Owner) |
| void | InitResources (UGeometryCollection const &Owner) |
| void | ReleaseResources () |
Built render data compiled and ready for use by the geometry collection scene proxy.
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default |
| FGeometryCollectionRenderData::~FGeometryCollectionRenderData | ( | ) |
| void FGeometryCollectionRenderData::InitResources | ( | UGeometryCollection const & | Owner | ) |
Initialize the render resources.
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inline |
| void FGeometryCollectionRenderData::ReleaseResources | ( | ) |
Releases the render resources.
| void FGeometryCollectionRenderData::Serialize | ( | FArchive & | Ar, |
| UGeometryCollection & | Owner | ||
| ) |
Serialization.
False if we don't store valid non-nanite mesh data.
False if we don't store valid nanite data.
| FGeometryCollectionMeshDescription FGeometryCollectionRenderData::MeshDescription |
Mesh CPU description.
| FGeometryCollectionMeshResources FGeometryCollectionRenderData::MeshResource |
Mesh GPU resources.
| TPimplPtr<Nanite::FResources> FGeometryCollectionRenderData::NaniteResourcesPtr |
Nanite resources.
| FBoxSphereBounds FGeometryCollectionRenderData::PreSkinnedBounds = FBoxSphereBounds(ForceInitToZero) |
Object local bounds before any animation.