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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FLandscapeModule:Public Member Functions | |
| void | StartupModule () override |
| void | ShutdownModule () override |
| virtual TSharedPtr< FLandscapeSceneViewExtension, ESPMode::ThreadSafe > | GetLandscapeSceneViewExtension () const override |
| virtual void | SetLandscapeEditorServices (ILandscapeEditorServices *InLandscapeEditorServices) override |
| virtual ILandscapeEditorServices * | GetLandscapeEditorServices () const override |
| virtual void | SetCreateLandscapeComponentSceneProxyDelegate (const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate &InDelegate) override |
| virtual const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate & | GetCreateLandscapeComponentSceneProxyDelegate () const override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Additional Inherited Members | |
Public Attributes inherited from ILandscapeModule | |
| virtual void virtual SetLandscapeEditorServices(ILandscapeEditorServices *InLandscapeEditorServices) PURE_VIRTUAL(ILandscapeModule ILandscapeEditorServices | GetLandscapeEditorServices )() const PURE_VIRTUAL(ILandscapeModule |
| virtual void virtual SetCreateLandscapeComponentSceneProxyDelegate(const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate &InDelegate) PURE_VIRTUAL(ILandscapeModule const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate &GetCreateLandscapeComponentSceneProxyDelegate() const PURE_VIRTUAL(ILandscapeModule return | Dummy |
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inlineoverridevirtual |
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inlineoverridevirtual |
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inlineoverridevirtual |
Implements ILandscapeModule.
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inlineoverridevirtual |
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inlineoverridevirtual |
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overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
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overridevirtual |
IModuleInterface implementation
Reimplemented from IModuleInterface.