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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LandscapeModule.h>
Inheritance diagram for ILandscapeModule:Public Member Functions | |
| virtual TSharedPtr< FLandscapeSceneViewExtension, ESPMode::ThreadSafe > | GetLandscapeSceneViewExtension () const =0 |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Public Attributes | |
| virtual void virtual SetLandscapeEditorServices(ILandscapeEditorServices *InLandscapeEditorServices) PURE_VIRTUAL(ILandscapeModule ILandscapeEditorServices | GetLandscapeEditorServices )() const PURE_VIRTUAL(ILandscapeModule |
| virtual void virtual SetCreateLandscapeComponentSceneProxyDelegate(const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate &InDelegate) PURE_VIRTUAL(ILandscapeModule const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate &GetCreateLandscapeComponentSceneProxyDelegate() const PURE_VIRTUAL(ILandscapeModule return | Dummy |
Landscape module interface
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pure virtual |
Implemented in FLandscapeModule.
| virtual void virtual SetCreateLandscapeComponentSceneProxyDelegate (const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate& InDelegate) PURE_VIRTUAL(ILandscapeModule const UE::Landscape::FCreateLandscapeComponentSceneProxyDelegate& GetCreateLandscapeComponentSceneProxyDelegate () const PURE_VIRTUAL(ILandscapeModule return ILandscapeModule::Dummy |
| virtual void virtual SetLandscapeEditorServices (ILandscapeEditorServices* InLandscapeEditorServices) PURE_VIRTUAL(ILandscapeModule ILandscapeEditorServices ILandscapeModule::GetLandscapeEditorServices) () const PURE_VIRTUAL(ILandscapeModule |