#include <LevelTextureManager.h>
◆ FLevelRenderAssetManager()
◆ GetAllocatedSize()
| uint32 FLevelRenderAssetManager::GetAllocatedSize |
( |
| ) |
const |
◆ GetAsyncView()
◆ GetLevel()
| ULevel * FLevelRenderAssetManager::GetLevel |
( |
| ) |
const |
|
inline |
◆ GetRawAsyncView()
◆ GetStaticInstances()
◆ GetWorldTime()
| float FLevelRenderAssetManager::GetWorldTime |
( |
| ) |
const |
◆ HasBeenReferencedToStreamedTextures()
| bool FLevelRenderAssetManager::HasBeenReferencedToStreamedTextures |
( |
| ) |
const |
|
inline |
◆ HasRenderAssetReferences()
| FORCEINLINE bool FLevelRenderAssetManager::HasRenderAssetReferences |
( |
| ) |
const |
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inline |
◆ IncrementalUpdate()
◆ IsInitialized()
| bool FLevelRenderAssetManager::IsInitialized |
( |
| ) |
const |
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inline |
◆ NotifyLevelOffset()
| void FLevelRenderAssetManager::NotifyLevelOffset |
( |
const FVector & |
Offset | ) |
|
◆ Remove()
◆ RemoveActorReferences()
◆ RemoveComponentReferences()
| void FLevelRenderAssetManager::RemoveComponentReferences |
( |
const UPrimitiveComponent * |
Component, |
|
|
FRemovedRenderAssetArray & |
RemovedRenderAssets |
|
) |
| |
|
inline |
◆ SetReferencedToStreamedTextures()
| void FLevelRenderAssetManager::SetReferencedToStreamedTextures |
( |
| ) |
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inline |
The documentation for this class was generated from the following files: