#include <TextureInstanceView.h>
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| static void | UpdateBoundSizes (const TArray< FStreamingViewInfo > &ViewInfos, const FStreamingViewInfoExtraArray &ViewInfoExtras, float LastUpdateTime, float MaxTexelFactor, const FRenderAssetStreamingSettings &Settings, const TConstArrayView< FBounds4 > &Bounds, TArray< FBoundsViewInfo > &OutBoundsViewInfos, float &OutMaxLevelRenderAssetScreenSize) |
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| static void | ProcessElement (EStreamableRenderAssetType AssetType, const FBoundsViewInfo &BoundsVieWInfo, float TexelFactor, bool bForceLoad, float &MaxSize, float &MaxSize_VisibleOnly, int32 &MaxNumForcedLODs) |
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◆ FRenderAssetInstanceAsyncView() [1/2]
| FRenderAssetInstanceAsyncView::FRenderAssetInstanceAsyncView |
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◆ FRenderAssetInstanceAsyncView() [2/2]
◆ GetMaxLevelRenderAssetScreenSize()
| float FRenderAssetInstanceAsyncView::GetMaxLevelRenderAssetScreenSize |
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const |
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inline |
◆ GetRenderAssetScreenSize()
◆ HasAnyComponentWithForcedLOD()
| FORCEINLINE bool FRenderAssetInstanceAsyncView::HasAnyComponentWithForcedLOD |
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const |
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◆ HasComponentWithForcedLOD()
◆ HasRenderAssetReferences()
◆ OnTaskDone()
| void FRenderAssetInstanceAsyncView::OnTaskDone |
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inline |
◆ ProcessElement()
◆ UpdateBoundSizes()
◆ UpdateBoundSizes_Async()
The documentation for this class was generated from the following files: