UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkBaseDataStruct< BaseType > Class Template Reference

#include <LiveLinkTypes.h>

Classes

struct  FCastImpl
 

Public Member Functions

 FLiveLinkBaseDataStruct ()=default
 
 FLiveLinkBaseDataStruct (const UScriptStruct *InType, BaseType *InData)
 
 FLiveLinkBaseDataStruct (const UScriptStruct *InType)
 
 FLiveLinkBaseDataStruct (FLiveLinkBaseDataStruct &&InOther)
 
bool IsValid () const
 
void Reset ()
 
BaseType * GetBaseData ()
 
const BaseType * GetBaseData () const
 
const UScriptStructGetStruct () const
 
template<typename DataType >
void InitializeWith (const DataType *InData)
 
void InitializeWith (const UScriptStruct *InOtherStruct, const BaseType *InData)
 
void InitializeWith (const FLiveLinkBaseDataStruct &InOther)
 
BaseType * CloneData () const
 
template<typename Type >
Type * Cast ()
 
template<typename Type >
const Type * Cast () const
 
FLiveLinkBaseDataStructoperator= (FLiveLinkBaseDataStruct &&InOther)
 
bool operator== (const FLiveLinkBaseDataStruct &Other) const
 
bool operator!= (const FLiveLinkBaseDataStruct &Other) const
 

Protected Attributes

FStructOnScope WrappedStruct
 

Friends

FArchiveoperator<< (FArchive &Ar, FLiveLinkBaseDataStruct &InStruct)
 

Detailed Description

template<typename BaseType>
class FLiveLinkBaseDataStruct< BaseType >

Wrapper around FStructOnScope to handle FLiveLinkBaseFrameData Can safely cast to the specific outer type

Constructor & Destructor Documentation

◆ FLiveLinkBaseDataStruct() [1/4]

template<typename BaseType >
FLiveLinkBaseDataStruct< BaseType >::FLiveLinkBaseDataStruct ( )
default

◆ FLiveLinkBaseDataStruct() [2/4]

template<typename BaseType >
FLiveLinkBaseDataStruct< BaseType >::FLiveLinkBaseDataStruct ( const UScriptStruct InType,
BaseType *  InData 
)
inline

◆ FLiveLinkBaseDataStruct() [3/4]

template<typename BaseType >
FLiveLinkBaseDataStruct< BaseType >::FLiveLinkBaseDataStruct ( const UScriptStruct InType)
inline

◆ FLiveLinkBaseDataStruct() [4/4]

template<typename BaseType >
FLiveLinkBaseDataStruct< BaseType >::FLiveLinkBaseDataStruct ( FLiveLinkBaseDataStruct< BaseType > &&  InOther)
inline

Member Function Documentation

◆ Cast() [1/2]

template<typename BaseType >
template<typename Type >
Type * FLiveLinkBaseDataStruct< BaseType >::Cast ( )
inline

◆ Cast() [2/2]

template<typename BaseType >
template<typename Type >
const Type * FLiveLinkBaseDataStruct< BaseType >::Cast ( ) const
inline

◆ CloneData()

template<typename BaseType >
BaseType * FLiveLinkBaseDataStruct< BaseType >::CloneData ( ) const
inline

◆ GetBaseData() [1/2]

template<typename BaseType >
BaseType * FLiveLinkBaseDataStruct< BaseType >::GetBaseData ( )
inline

◆ GetBaseData() [2/2]

template<typename BaseType >
const BaseType * FLiveLinkBaseDataStruct< BaseType >::GetBaseData ( ) const
inline

◆ GetStruct()

template<typename BaseType >
const UScriptStruct * FLiveLinkBaseDataStruct< BaseType >::GetStruct ( ) const
inline

◆ InitializeWith() [1/3]

template<typename BaseType >
template<typename DataType >
void FLiveLinkBaseDataStruct< BaseType >::InitializeWith ( const DataType *  InData)
inline

Initialize ourselves with another data struct directly.

Note
: We could have been initialized before so if it's the case, previous memory will be destroyed.

◆ InitializeWith() [2/3]

template<typename BaseType >
void FLiveLinkBaseDataStruct< BaseType >::InitializeWith ( const FLiveLinkBaseDataStruct< BaseType > &  InOther)
inline

Initialize ourselves with another data struct.

Note
: We could have been initialized before so if it's the case, previous memory will be destroyed.

◆ InitializeWith() [3/3]

template<typename BaseType >
void FLiveLinkBaseDataStruct< BaseType >::InitializeWith ( const UScriptStruct InOtherStruct,
const BaseType *  InData 
)
inline

Initialize ourselves with another struct.

Note
: We could have been initialized before so if it's the case, previous memory will be destroyed.

◆ IsValid()

template<typename BaseType >
bool FLiveLinkBaseDataStruct< BaseType >::IsValid ( ) const
inline

◆ operator!=()

template<typename BaseType >
bool FLiveLinkBaseDataStruct< BaseType >::operator!= ( const FLiveLinkBaseDataStruct< BaseType > &  Other) const
inline

◆ operator=()

template<typename BaseType >
FLiveLinkBaseDataStruct & FLiveLinkBaseDataStruct< BaseType >::operator= ( FLiveLinkBaseDataStruct< BaseType > &&  InOther)
inline

◆ operator==()

template<typename BaseType >
bool FLiveLinkBaseDataStruct< BaseType >::operator== ( const FLiveLinkBaseDataStruct< BaseType > &  Other) const
inline

◆ Reset()

template<typename BaseType >
void FLiveLinkBaseDataStruct< BaseType >::Reset ( )
inline

Friends And Related Symbol Documentation

◆ operator<<

template<typename BaseType >
FArchive & operator<< ( FArchive Ar,
FLiveLinkBaseDataStruct< BaseType > &  InStruct 
)
friend

Member Data Documentation

◆ WrappedStruct

template<typename BaseType >
FStructOnScope FLiveLinkBaseDataStruct< BaseType >::WrappedStruct
protected

The documentation for this class was generated from the following file: