UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMaterialCacheSceneExtension Class Reference

#include <MaterialCacheSceneExtension.h>

+ Inheritance diagram for FMaterialCacheSceneExtension:

Public Member Functions

 FMaterialCacheSceneExtension (FScene &InScene)
 
FMaterialCachePrimitiveDataGetPrimitiveData (FPrimitiveComponentId PrimitiveComponentId) const
 
void ClearCachedPrimitiveData ()
 
virtual ISceneExtensionUpdaterCreateUpdater () override
 
- Public Member Functions inherited from ISceneExtension
 ISceneExtension (FScene &InScene)
 
virtual ~ISceneExtension ()
 
virtual void InitExtension (FScene &InScene)
 
virtual ISceneExtensionRendererCreateRenderer (FSceneRendererBase &InSceneRenderer, const FEngineShowFlags &EngineShowFlags)
 

Static Public Member Functions

static bool ShouldCreateExtension (FScene &Scene)
 
- Static Public Member Functions inherited from ISceneExtension
static bool ShouldCreateExtension (FScene &Scene)
 

Public Attributes

TMap< FGuid, FMaterialCachePendingTagBucketTagBuckets
 

Additional Inherited Members

- Protected Attributes inherited from ISceneExtension
FSceneScene
 

Constructor & Destructor Documentation

◆ FMaterialCacheSceneExtension()

FMaterialCacheSceneExtension::FMaterialCacheSceneExtension ( FScene InScene)

Member Function Documentation

◆ ClearCachedPrimitiveData()

void FMaterialCacheSceneExtension::ClearCachedPrimitiveData ( )

Clear all cached primitive command data

◆ CreateUpdater()

ISceneExtensionUpdater * FMaterialCacheSceneExtension::CreateUpdater ( )
overridevirtual

Reimplemented from ISceneExtension.

◆ GetPrimitiveData()

FMaterialCachePrimitiveData * FMaterialCacheSceneExtension::GetPrimitiveData ( FPrimitiveComponentId  PrimitiveComponentId) const

Get the primitive data associated with a primitive id, nullptr if not found

◆ ShouldCreateExtension()

bool FMaterialCacheSceneExtension::ShouldCreateExtension ( FScene Scene)
static

Member Data Documentation

◆ TagBuckets

TMap<FGuid, FMaterialCachePendingTagBucket> FMaterialCacheSceneExtension::TagBuckets

All pending tags, lifetime tied to the scene's renderer


The documentation for this class was generated from the following files: