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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshRegionChange.h>
Inheritance diagram for FMeshRegionChangeBase:Public Member Functions | |
| virtual void | ProcessChangeVertices (const UE::Geometry::FDynamicMesh3 *ChangedMesh, TFunctionRef< void(TConstArrayView< int32 >)> ProcessFn, bool bRevert) const =0 |
Public Member Functions inherited from FToolCommandChange | |
| virtual FString | ToString () const override |
Public Member Functions inherited from FCommandChange | |
| virtual EChangeStyle | GetChangeType () final |
| virtual TUniquePtr< FChange > | Execute (UObject *Object) final |
Public Member Functions inherited from FChange | |
| virtual void | Apply (UObject *Object)=0 |
| virtual void | Revert (UObject *Object)=0 |
| virtual bool | HasExpired (UObject *Object) const |
| virtual void | AddReferencedObjects (FReferenceCollector &Collector) |
| virtual CORE_API void | PrintToLog (FFeedbackContext &FeedbackContext, const int32 IndentLevel=0) |
| virtual SIZE_T | GetSize () const |
| virtual | ~FChange () |
Additional Inherited Members | |
Public Types inherited from FChange | |
| enum class | EChangeStyle { InPlaceSwap , CommandPattern } |
Protected Member Functions inherited from FChange | |
| FChange () | |
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pure virtual |
Implemented in FMeshChange, FMeshReplacementChange, and FMeshVertexChange.