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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FOpenGLFramebufferKey (uint32 InNumRenderTargets, FOpenGLTexture **InRenderTargets, const uint32 *InRenderTargetArrayIndices, const uint32 *InRenderTargetMipmapLevels, FOpenGLTexture *InDepthStencilTarget, FExclusiveDepthStencil DepthStencilAccess, int32 InNumRenderingSamples) | |
| const FOpenGLTexture * | GetRenderTarget (int32 Index) const |
| const FOpenGLTexture * | GetDepthStencilTarget (void) const |
| int32 | GetNumRenderingSamples (void) const |
Friends | |
| bool | operator== (const FOpenGLFramebufferKey &A, const FOpenGLFramebufferKey &B) |
| uint32 | GetTypeHash (const FOpenGLFramebufferKey &Key) |
Key used to map a set of unique render/depth stencil target combinations to a framebuffer resource
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Get the hash for this type.
| Key | - struct to hash |
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Equality is based on render and depth stencil targets
| Other | - instance to compare against |