#include <OpenGLResources.h>
◆ FOpenGLViewport()
◆ ~FOpenGLViewport()
| FOpenGLViewport::~FOpenGLViewport |
( |
| ) |
|
◆ GetBackBuffer()
◆ GetCustomPresent()
Returns currently set custom present handler.
Reimplemented from FRHIViewport.
◆ GetGLContext()
◆ GetNativeWindow()
| void * FOpenGLViewport::GetNativeWindow |
( |
void ** |
AddParam | ) |
const |
|
overridevirtual |
Returns access to the platform-specific native window. This is designed to be used to provide plugins with access to the underlying resource and should be used very carefully or not at all.
- Returns
- The pointer to the native resource or NULL if it not initialized or not supported for this resource type for some reason. AddParam could represent any additional platform-specific data (could be null).
Reimplemented from FRHIViewport.
◆ GetOpenGLRHI()
◆ GetSizeXY()
| FIntPoint FOpenGLViewport::GetSizeXY |
( |
| ) |
const |
|
inline |
◆ IsFullscreen()
| bool FOpenGLViewport::IsFullscreen |
( |
void |
| ) |
const |
|
inline |
◆ IssueFrameEvent()
| void FOpenGLViewport::IssueFrameEvent |
( |
| ) |
|
|
overridevirtual |
◆ Resize()
◆ SetCustomPresent()
Sets custom Present handler on the viewport
Reimplemented from FRHIViewport.
◆ WaitForFrameEventCompletion()
| void FOpenGLViewport::WaitForFrameEventCompletion |
( |
| ) |
|
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overridevirtual |
◆ FOpenGLDynamicRHI
The documentation for this class was generated from the following files: