UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FQueuedGotoFakeCheckpoint Class Reference

#include <HttpNetworkReplayStreaming.h>

+ Inheritance diagram for FQueuedGotoFakeCheckpoint:

Public Member Functions

 FQueuedGotoFakeCheckpoint ()
 
virtual ~FQueuedGotoFakeCheckpoint ()
 
virtual bool PreProcess (FHttpNetworkReplayStreamer *Streamer, const FString &ServerURL, const FString &SessionName) override
 
- Public Member Functions inherited from FQueuedHttpRequest
 FQueuedHttpRequest (const EQueuedHttpRequestType::Type InType, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest)
 
 FQueuedHttpRequest (const EQueuedHttpRequestType::Type InType, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest, const int32 InMaxRetries, const float InRetryDelay)
 
virtual ~FQueuedHttpRequest ()
 

Additional Inherited Members

- Public Attributes inherited from FQueuedHttpRequest
EQueuedHttpRequestType::Type Type
 
TSharedPtr< class IHttpRequest, ESPMode::ThreadSafeRequest
 
int32 RetryProgress
 
int32 MaxRetries
 
float RetryDelay
 
double NextRetryTime
 

Detailed Description

Constructor & Destructor Documentation

◆ FQueuedGotoFakeCheckpoint()

FQueuedGotoFakeCheckpoint::FQueuedGotoFakeCheckpoint ( )

◆ ~FQueuedGotoFakeCheckpoint()

virtual FQueuedGotoFakeCheckpoint::~FQueuedGotoFakeCheckpoint ( )
inlinevirtual

Member Function Documentation

◆ PreProcess()

bool FQueuedGotoFakeCheckpoint::PreProcess ( FHttpNetworkReplayStreamer Streamer,
const FString &  ServerURL,
const FString &  SessionName 
)
overridevirtual

Reimplemented from FQueuedHttpRequest.


The documentation for this class was generated from the following files: