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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <HttpNetworkReplayStreaming.h>
Inheritance diagram for FQueuedHttpRequest:Public Member Functions | |
| FQueuedHttpRequest (const EQueuedHttpRequestType::Type InType, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest) | |
| FQueuedHttpRequest (const EQueuedHttpRequestType::Type InType, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest, const int32 InMaxRetries, const float InRetryDelay) | |
| virtual | ~FQueuedHttpRequest () |
| virtual bool | PreProcess (FHttpNetworkReplayStreamer *Streamer, const FString &ServerURL, const FString &SessionName) |
Public Attributes | |
| EQueuedHttpRequestType::Type | Type |
| TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > | Request |
| int32 | RetryProgress |
| int32 | MaxRetries |
| float | RetryDelay |
| double | NextRetryTime |
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inline |
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inline |
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inlinevirtual |
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inlinevirtual |
Reimplemented in FQueuedHttpRequestAddEvent, FQueuedHttpRequestAddUser, and FQueuedGotoFakeCheckpoint.
| int32 FQueuedHttpRequest::MaxRetries |
| double FQueuedHttpRequest::NextRetryTime |
| TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > FQueuedHttpRequest::Request |
| float FQueuedHttpRequest::RetryDelay |
| int32 FQueuedHttpRequest::RetryProgress |
| EQueuedHttpRequestType::Type FQueuedHttpRequest::Type |