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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <HttpNetworkReplayStreaming.h>
Inheritance diagram for FQueuedHttpRequestAddUser:Public Member Functions | |
| FQueuedHttpRequestAddUser (const FString &InUser, TSharedRef< class IHttpRequest, ESPMode::ThreadSafe > InHttpRequest) | |
| virtual | ~FQueuedHttpRequestAddUser () |
| virtual bool | PreProcess (FHttpNetworkReplayStreamer *Streamer, const FString &ServerURL, const FString &SessionName) override |
Public Member Functions inherited from FQueuedHttpRequest | |
| FQueuedHttpRequest (const EQueuedHttpRequestType::Type InType, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest) | |
| FQueuedHttpRequest (const EQueuedHttpRequestType::Type InType, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest, const int32 InMaxRetries, const float InRetryDelay) | |
| virtual | ~FQueuedHttpRequest () |
Additional Inherited Members | |
Public Attributes inherited from FQueuedHttpRequest | |
| EQueuedHttpRequestType::Type | Type |
| TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > | Request |
| int32 | RetryProgress |
| int32 | MaxRetries |
| float | RetryDelay |
| double | NextRetryTime |
FQueuedHttpRequestAddUser Custom event so that we can defer the need to knowing SessionName until we actually send it (which we should have it by then, since requests are executed in order)
| FQueuedHttpRequestAddUser::FQueuedHttpRequestAddUser | ( | const FString & | InUser, |
| TSharedRef< class IHttpRequest, ESPMode::ThreadSafe > | InHttpRequest | ||
| ) |
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inlinevirtual |
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overridevirtual |
Reimplemented from FQueuedHttpRequest.