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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderParameterMacros.h>
Inheritance diagram for FRDGTextureAccess:Public Member Functions | |
| FRDGTextureAccess ()=default | |
| FRDGTextureAccess (FRDGTexture *InTexture, FRDGTextureSubresourceRange InSubresourceRange, ERHIAccess InAccess) | |
| RENDERCORE_API | FRDGTextureAccess (FRDGTexture *InTexture, ERHIAccess InAccess) |
| RENDERCORE_API | FRDGTextureAccess (FRDGTextureSRV *InTextureSRV, ERHIAccess InAccess) |
| RENDERCORE_API | FRDGTextureAccess (FRDGTextureUAV *InTextureUAV, ERHIAccess InAccess) |
| FRDGTexture * | GetTexture () const |
| FRDGTextureSubresourceRange | GetSubresourceRange () const |
| ERHIAccess | GetAccess () const |
| operator bool () const | |
| FRDGTexture * | operator-> () const |
| operator FRDGTexture * () const | |
| bool | operator== (const FRDGTextureAccess &RHS) const |
| bool | operator!= (const FRDGTextureAccess &RHS) const |
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| FRDGTextureAccess::FRDGTextureAccess | ( | FRDGTexture * | InTexture, |
| ERHIAccess | InAccess | ||
| ) |
| FRDGTextureAccess::FRDGTextureAccess | ( | FRDGTextureSRV * | InTextureSRV, |
| ERHIAccess | InAccess | ||
| ) |
| FRDGTextureAccess::FRDGTextureAccess | ( | FRDGTextureUAV * | InTextureUAV, |
| ERHIAccess | InAccess | ||
| ) |
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