#include <RenderGraphTextureSubresource.h>
◆ FRDGTextureSubresourceRange() [1/2]
| FRDGTextureSubresourceRange::FRDGTextureSubresourceRange |
( |
| ) |
|
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inline |
◆ FRDGTextureSubresourceRange() [2/2]
◆ EnumerateSubresources()
| void FRDGTextureSubresourceRange::EnumerateSubresources |
( |
TFunction |
Function | ) |
const |
|
inline |
◆ GetMaxSubresource()
◆ GetMinSubresource()
◆ GetSubresourceCount()
| uint32 FRDGTextureSubresourceRange::GetSubresourceCount |
( |
| ) |
const |
|
inline |
◆ IsValid()
◆ IsWholeResource()
◆ operator!=()
◆ operator==()
◆ ArraySlice
| uint32 FRDGTextureSubresourceRange::ArraySlice |
◆ MipIndex
| uint32 FRDGTextureSubresourceRange::MipIndex |
◆ NumArraySlices
| uint32 FRDGTextureSubresourceRange::NumArraySlices |
◆ NumMips
| uint32 FRDGTextureSubresourceRange::NumMips |
◆ NumPlaneSlices
| uint32 FRDGTextureSubresourceRange::NumPlaneSlices |
◆ PlaneSlice
| uint32 FRDGTextureSubresourceRange::PlaneSlice |
The documentation for this struct was generated from the following file: