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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FORCEINLINE | FTickFunctionTask (FTickFunction *InTarget, const FTickContext *InContext) |
| FORCEINLINE ENamedThreads::Type | GetDesiredThread () |
| void | DoTask (ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) |
Static Public Member Functions | |
| static FORCEINLINE TStatId | GetStatId () |
| static FORCEINLINE ESubsequentsMode::Type | GetSubsequentsMode () |
Task for a single tick function
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Actually execute the tick.
| CurrentThread; | the thread we are running on |
| MyCompletionGraphEvent; | my completion event. Not always useful since at the end of DoWork, you can assume you are done and hence further tasks do not need you as a prerequisite. However, MyCompletionGraphEvent can be useful for passing to other routines or when it is handy to set up subsequents before you actually do work. |
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Return the desired execution thread for this task
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inlinestatic |
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inlinestatic |