#include <VulkanFramebuffer.h>
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| static FVulkanView * | GetColorRenderTargetViewDesc (FVulkanTexture *Texture, uint32 MipIndex, int32 ArraySliceIndex, uint32 MultiViewCount, uint32 &InOutNumLayers) |
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| static FVulkanView * | GetColorResolveTargetViewDesc (FVulkanTexture *ResolveTexture, uint32 MipIndex, int32 ArraySliceIndex) |
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| static FVulkanView * | GetDepthStencilTargetViewDesc (FVulkanTexture *Texture, uint32 NumColorAttachments, uint32 MipIndex, uint32 &InOutNumLayers) |
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| static FVulkanView * | GetDepthStencilResolveTargetViewDesc (FVulkanTexture *ResolveTexture, uint32 MipIndex) |
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| static FVulkanView * | GetFragmentDensityAttachmentViewDesc (FVulkanTexture *Texture, uint32 MipIndex) |
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◆ FVulkanFramebuffer()
◆ ~FVulkanFramebuffer()
| FVulkanFramebuffer::~FVulkanFramebuffer |
( |
| ) |
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◆ ContainsRenderTarget() [1/2]
| bool FVulkanFramebuffer::ContainsRenderTarget |
( |
FRHITexture * |
Texture | ) |
const |
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inline |
◆ ContainsRenderTarget() [2/2]
| bool FVulkanFramebuffer::ContainsRenderTarget |
( |
VkImage |
Image | ) |
const |
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inline |
◆ Destroy()
◆ GetColorRenderTargetViewDesc()
◆ GetColorResolveTargetViewDesc()
◆ GetDepthStencilResolveTargetViewDesc()
◆ GetDepthStencilTargetViewDesc()
◆ GetFragmentDensityAttachmentViewDesc()
◆ GetHandle()
◆ GetNumColorAttachments()
| uint32 FVulkanFramebuffer::GetNumColorAttachments |
( |
| ) |
const |
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inline |
◆ GetPartialDepthTextureView()
◆ GetRenderArea()
| VkRect2D FVulkanFramebuffer::GetRenderArea |
( |
| ) |
const |
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inline |
◆ Matches()
◆ FVulkanCommandListContext
◆ AttachmentTextureViews
◆ PartialDepthTextureView
| FVulkanView const* FVulkanFramebuffer::PartialDepthTextureView = nullptr |
The documentation for this class was generated from the following files: